From eb6a9f080421a60128f2a189e5c755cbaa663fff Mon Sep 17 00:00:00 2001 From: Francis Beaudet Date: Wed, 17 Mar 1999 15:17:48 +0000 Subject: [PATCH] Implemented a more defensive version of WIN_SendDestroyMsg. --- windows/win.c | 85 ++++++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 77 insertions(+), 8 deletions(-) diff --git a/windows/win.c b/windows/win.c index 702d0361600..529bb6d09bc 100644 --- a/windows/win.c +++ b/windows/win.c @@ -1130,21 +1130,90 @@ static void WIN_SendDestroyMsg( WND* pWnd ) if( CARET_GetHwnd() == pWnd->hwndSelf ) DestroyCaret(); CLIPBOARD_GetDriver()->pResetOwner( pWnd, TRUE ); - + + /* + * Send the WM_DESTROY to the window. + */ SendMessageA( pWnd->hwndSelf, WM_DESTROY, 0, 0); - if( IsWindow(pWnd->hwndSelf) ) + /* + * This WM_DESTROY message can trigger re-entrant calls to DestroyWindow + * make sure that the window still exists when we come back. + */ + if (IsWindow(pWnd->hwndSelf)) { - WND* pChild = WIN_LockWndPtr(pWnd->child); - while( pChild ) + HWND* pWndArray = NULL; + WND* pChild = NULL; + int nKidCount = 0; + + /* + * Now, if the window has kids, we have to send WM_DESTROY messages + * recursively to it's kids. It seems that those calls can also + * trigger re-entrant calls to DestroyWindow for the kids so we must + * protect against corruption of the list of siblings. We first build + * a list of HWNDs representing all the kids. + */ + pChild = WIN_LockWndPtr(pWnd->child); + while( pChild ) + { + nKidCount++; + WIN_UpdateWndPtr(&pChild,pChild->next); + } + + /* + * If there are no kids, we're done. + */ + if (nKidCount==0) + return; + + pWndArray = HeapAlloc(GetProcessHeap(), 0, nKidCount*sizeof(HWND)); + + /* + * Sanity check + */ + if (pWndArray==NULL) + return; + + /* + * Now, enumerate all the kids in a list, since we wait to make the SendMessage + * call, our linked list of siblings should be safe. + */ + nKidCount = 0; + pChild = WIN_LockWndPtr(pWnd->child); + while( pChild ) + { + pWndArray[nKidCount] = pChild->hwndSelf; + nKidCount++; + WIN_UpdateWndPtr(&pChild,pChild->next); + } + + /* + * Now that we have a list, go through that list again and send the destroy + * message to those windows. We are using the HWND to retrieve the + * WND pointer so we are effectively checking that all the kid windows are + * still valid before sending the message. + */ + while (nKidCount>0) + { + pChild = WIN_FindWndPtr(pWndArray[nKidCount]); + + if (pChild!=NULL) { - WIN_SendDestroyMsg( pChild ); - WIN_UpdateWndPtr(&pChild,pChild->next); + WIN_SendDestroyMsg( pChild ); + WIN_ReleaseWndPtr(pChild); } - WIN_CheckFocus(pWnd); + + nKidCount--; + } + + /* + * Cleanup + */ + HeapFree(GetProcessHeap(), 0, pWndArray); + WIN_CheckFocus(pWnd); } else - WARN(win, "\tdestroyed itself while in WM_DESTROY!\n"); + WARN(win, "\tdestroyed itself while in WM_DESTROY!\n"); }