d3dx9: Correctly check if a texture is dynamic in D3DXCreateTextureFromFileInMemoryEx.

This commit is contained in:
Józef Kucia 2012-05-18 15:50:11 +02:00 committed by Alexandre Julliard
parent 1a4f1edf32
commit eb55412f66
2 changed files with 14 additions and 1 deletions

View File

@ -1238,6 +1238,17 @@ static void test_D3DXCreateTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK); ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
if (!is_autogenmipmap_supported(device, D3DRTYPE_TEXTURE))
{
skip("No D3DUSAGE_AUTOGENMIPMAP support for textures\n");
return;
}
hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
} }
static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device) static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device)

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@ -513,6 +513,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
IDirect3DSurface9 *surface; IDirect3DSurface9 *surface;
BOOL file_width = FALSE, file_height = FALSE; BOOL file_width = FALSE, file_height = FALSE;
BOOL file_format = FALSE, file_miplevels = FALSE; BOOL file_format = FALSE, file_miplevels = FALSE;
BOOL dynamic_texture;
D3DXIMAGE_INFO imginfo; D3DXIMAGE_INFO imginfo;
UINT loaded_miplevels; UINT loaded_miplevels;
D3DCAPS9 caps; D3DCAPS9 caps;
@ -600,7 +601,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
/* Create the to-be-filled texture */ /* Create the to-be-filled texture */
if (pool == D3DPOOL_DEFAULT && !((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && usage == D3DUSAGE_DYNAMIC)) dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
{ {
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex); hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
texptr = &buftex; texptr = &buftex;