d3dx9: Correctly check if a texture is dynamic in D3DXCreateTextureFromFileInMemoryEx.
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1a4f1edf32
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@ -1238,6 +1238,17 @@ static void test_D3DXCreateTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
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D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK);
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ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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if (!is_autogenmipmap_supported(device, D3DRTYPE_TEXTURE))
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{
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skip("No D3DUSAGE_AUTOGENMIPMAP support for textures\n");
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return;
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}
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hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
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D3DUSAGE_DYNAMIC | D3DUSAGE_AUTOGENMIPMAP, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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}
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}
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static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device)
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static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device)
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@ -513,6 +513,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
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IDirect3DSurface9 *surface;
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IDirect3DSurface9 *surface;
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BOOL file_width = FALSE, file_height = FALSE;
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BOOL file_width = FALSE, file_height = FALSE;
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BOOL file_format = FALSE, file_miplevels = FALSE;
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BOOL file_format = FALSE, file_miplevels = FALSE;
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BOOL dynamic_texture;
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D3DXIMAGE_INFO imginfo;
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D3DXIMAGE_INFO imginfo;
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UINT loaded_miplevels;
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UINT loaded_miplevels;
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D3DCAPS9 caps;
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D3DCAPS9 caps;
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@ -600,7 +601,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
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return D3DERR_INVALIDCALL;
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return D3DERR_INVALIDCALL;
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/* Create the to-be-filled texture */
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/* Create the to-be-filled texture */
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if (pool == D3DPOOL_DEFAULT && !((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && usage == D3DUSAGE_DYNAMIC))
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dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
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if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
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{
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{
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hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
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hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
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texptr = &buftex;
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texptr = &buftex;
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