wined3d: Remove the no longer used extra stream state.
This was used to implement high level patches, which were removed in 149a85c2e
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3179,7 +3179,7 @@ struct wined3d_state
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
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struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1 /* tessellated pseudo-stream */];
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struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
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struct wined3d_buffer *index_buffer;
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enum wined3d_format_id index_format;
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unsigned int index_offset;
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@ -2141,7 +2141,7 @@ struct wined3d_stream_state
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struct wined3d_stateblock_state
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{
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1];
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struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
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struct wined3d_buffer *index_buffer;
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enum wined3d_format_id index_format;
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int base_vertex_index;
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