d3dcompiler: Don't add the default matrix majority attribute to variables.
This is a type modifier, and thus does not make a lot of sense on a variable. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -129,15 +129,7 @@ static BOOL declare_variable(struct hlsl_ir_var *decl, BOOL local)
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BOOL ret;
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TRACE("Declaring variable %s.\n", decl->name);
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if (decl->data_type->type == HLSL_CLASS_MATRIX)
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{
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if (!(decl->modifiers & (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)))
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{
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decl->modifiers |= hlsl_ctx.matrix_majority == HLSL_ROW_MAJOR
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? HLSL_MODIFIER_ROW_MAJOR : HLSL_MODIFIER_COLUMN_MAJOR;
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}
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}
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else
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if (decl->data_type->type != HLSL_CLASS_MATRIX)
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check_invalid_matrix_modifiers(decl->modifiers, decl->loc);
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if (local)
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