d3d9: Ignore SetPriority and GetPriority calls on surfaces.
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@ -169,30 +169,14 @@ static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REF
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static DWORD WINAPI d3d9_surface_SetPriority(IDirect3DSurface9 *iface, DWORD priority)
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{
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struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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ret = wined3d_surface_set_priority(surface->wined3d_surface, priority);
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wined3d_mutex_unlock();
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return ret;
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TRACE("iface %p, priority %u. Ignored on surfaces.\n", iface, priority);
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return 0;
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}
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static DWORD WINAPI d3d9_surface_GetPriority(IDirect3DSurface9 *iface)
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{
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struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_surface_get_priority(surface->wined3d_surface);
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wined3d_mutex_unlock();
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return ret;
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TRACE("iface %p. Ignored on surfaces.\n", iface);
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return 0;
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}
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static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface)
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