diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f72d6ebb4fb..ae08f6131fd 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8013,14 +8013,13 @@ static void shader_glsl_generate_shader_phase_invocation(struct wined3d_string_b } } -static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *context, +static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context_gl *context_gl, struct shader_glsl_priv *priv, const struct wined3d_shader *shader) { - const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct wined3d_string_buffer_list *string_buffers = &priv->string_buffers; const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_string_buffer *buffer = &priv->shader_buffer; - const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_hull_shader *hs = &shader->u.hs; const struct wined3d_shader_phase *phase; struct shader_glsl_ctx_priv priv_ctx; @@ -8542,6 +8541,7 @@ static GLuint find_glsl_vshader(const struct wined3d_context *context, struct sh static GLuint find_glsl_hull_shader(const struct wined3d_context *context, struct shader_glsl_priv *priv, struct wined3d_shader *shader) { + const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct glsl_hs_compiled_shader *gl_shaders, *new_array; struct glsl_shader_private *shader_data; unsigned int new_size; @@ -8578,7 +8578,7 @@ static GLuint find_glsl_hull_shader(const struct wined3d_context *context, gl_shaders = new_array; string_buffer_clear(&priv->shader_buffer); - ret = shader_glsl_generate_hull_shader(context, priv, shader); + ret = shader_glsl_generate_hull_shader(context_gl, priv, shader); gl_shaders[shader_data->num_gl_shaders++].id = ret; return ret;