wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-07 17:05:51 +01:00 committed by Alexandre Julliard
parent 561373344c
commit ead77caae3
1 changed files with 7 additions and 7 deletions

View File

@ -4228,7 +4228,7 @@ void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
}
static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined3d_device *device,
struct wined3d_surface *cursor_image)
struct wined3d_texture *cursor_image, unsigned int sub_resource_idx)
{
struct wined3d_sub_resource_data data;
struct wined3d_resource_desc desc;
@ -4236,9 +4236,9 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
struct wined3d_texture *texture;
HRESULT hr;
if (FAILED(wined3d_surface_map(cursor_image, &map_desc, NULL, WINED3D_MAP_READONLY)))
if (FAILED(wined3d_resource_map(&cursor_image->resource, sub_resource_idx, &map_desc, NULL, WINED3D_MAP_READONLY)))
{
ERR("Failed to map source surface.\n");
ERR("Failed to map source texture.\n");
return NULL;
}
@ -4252,14 +4252,14 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
desc.multisample_quality = 0;
desc.usage = WINED3DUSAGE_DYNAMIC;
desc.pool = WINED3D_POOL_DEFAULT;
desc.width = cursor_image->resource.width;
desc.height = cursor_image->resource.height;
desc.width = cursor_image->sub_resources[sub_resource_idx].resource->width;
desc.height = cursor_image->sub_resources[sub_resource_idx].resource->height;
desc.depth = 1;
desc.size = 0;
hr = wined3d_texture_create(device, &desc, 1, WINED3D_TEXTURE_CREATE_MAPPABLE,
&data, NULL, &wined3d_null_parent_ops, &texture);
wined3d_surface_unmap(cursor_image);
wined3d_resource_unmap(&cursor_image->resource, sub_resource_idx);
if (FAILED(hr))
{
ERR("Failed to create cursor texture.\n");
@ -4320,7 +4320,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
* release it after setting the cursor image. Windows doesn't
* addref the set surface, so we can't do this either without
* creating circular refcount dependencies. */
if (!(device->cursor_texture = wined3d_device_create_cursor_texture(device, cursor_image)))
if (!(device->cursor_texture = wined3d_device_create_cursor_texture(device, texture, sub_resource_idx)))
{
ERR("Failed to create cursor texture.\n");
return WINED3DERR_INVALIDCALL;