diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c index 3cb698f82db..96c940f1453 100644 --- a/dlls/ddraw/tests/visual.c +++ b/dlls/ddraw/tests/visual.c @@ -586,15 +586,15 @@ static void fog_test(IDirect3DDevice7 *device) } color = getPixelColor(device, 160, 360); - ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color); + ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color); color = getPixelColor(device, 160, 120); - ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color); + ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color); color = getPixelColor(device, 480, 120); - ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); + ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color); if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE) { color = getPixelColor(device, 480, 360); - ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color); + ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color); } else { @@ -641,7 +641,7 @@ static void fog_test(IDirect3DDevice7 *device) color = getPixelColor(device, 160, 360); ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color); color = getPixelColor(device, 160, 120); - ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color); + ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color); /* Test fog behavior with an orthogonal (but not identity) projection matrix */ hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat2); @@ -673,7 +673,7 @@ static void fog_test(IDirect3DDevice7 *device) color = getPixelColor(device, 160, 360); todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color); color = getPixelColor(device, 160, 120); - ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color); + ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color); hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)ident_mat); ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);