d3d10core/tests: Use get_rtv_desc() in test_render_target_views().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2166,7 +2166,7 @@ static void test_render_target_views(void)
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static struct test
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static struct test
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{
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{
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struct texture texture;
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struct texture texture;
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struct rtv rtv;
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struct rtv_desc rtv;
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DWORD expected_colors[4];
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DWORD expected_colors[4];
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}
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}
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tests[] =
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tests[] =
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@ -2238,23 +2238,7 @@ static void test_render_target_views(void)
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
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ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
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rtv_desc.Format = texture_desc.Format;
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get_rtv_desc(&rtv_desc, &test->rtv);
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rtv_desc.ViewDimension = test->rtv.dimension;
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if (test->rtv.dimension == D3D10_RTV_DIMENSION_TEXTURE2D)
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{
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U(rtv_desc).Texture2D.MipSlice = test->rtv.miplevel_idx;
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}
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else if (test->rtv.dimension == D3D10_RTV_DIMENSION_TEXTURE2DARRAY)
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{
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U(rtv_desc).Texture2DArray.MipSlice = test->rtv.miplevel_idx;
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U(rtv_desc).Texture2DArray.FirstArraySlice = test->rtv.layer_idx;
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U(rtv_desc).Texture2DArray.ArraySize = test->rtv.layer_count;
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}
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else
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{
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trace("Test %u: Unhandled view dimension %#x.\n", i, test->rtv.dimension);
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}
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, &rtv_desc, &rtv);
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, &rtv_desc, &rtv);
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ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
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ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
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