ntdll: Properly return errors when failing to unwind.

If libunwind is unavailable, make libunwind_virtual_unwind return an
error. Likewise if there was no PE exception info and we didn't try
unwinding using libunwind, we need to return an error when realizing
we were unable to unwind, instead of just warning and returning
success.

This fixes hangs/infinite loops on crashes when unwinding fails.

Signed-off-by: Martin Storsjo <martin@martin.st>
Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Martin Storsjo 2020-04-10 00:42:21 +03:00 committed by Alexandre Julliard
parent f3b64f950f
commit ea9f47a767
1 changed files with 8 additions and 2 deletions

View File

@ -597,8 +597,10 @@ static NTSTATUS libunwind_virtual_unwind( ULONG_PTR ip, ULONG_PTR *frame, CONTEX
context->u.s.X24, context->u.s.X25, context->u.s.X26, context->u.s.X27 );
TRACE(" x28=%016lx fp=%016lx lr=%016lx sp=%016lx\n",
context->u.s.X28, context->u.s.Fp, context->u.s.Lr, context->Sp );
#endif
return STATUS_SUCCESS;
#else
return STATUS_INVALID_DISPOSITION;
#endif
}
@ -645,7 +647,11 @@ static NTSTATUS virtual_unwind( ULONG type, DISPATCHER_CONTEXT *dispatch, CONTEX
return STATUS_SUCCESS;
}
}
else WARN( "exception data not found in %s\n", debugstr_w(module->BaseDllName.Buffer) );
else
{
WARN( "exception data not found in %s\n", debugstr_w(module->BaseDllName.Buffer) );
return STATUS_INVALID_DISPOSITION;
}
dispatch->EstablisherFrame = context->u.s.Fp;
dispatch->LanguageHandler = NULL;