wined3d: Set WINED3DFMT_FLAG_COMPRESSED based on format block info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2b56410081
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@ -571,29 +571,30 @@ struct wined3d_format_block_info
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UINT block_height;
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UINT block_byte_count;
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BOOL verify;
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BOOL compressed;
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};
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static const struct wined3d_format_block_info format_block_info[] =
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{
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{WINED3DFMT_DXT1, 4, 4, 8, TRUE},
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{WINED3DFMT_DXT2, 4, 4, 16, TRUE},
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{WINED3DFMT_DXT3, 4, 4, 16, TRUE},
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{WINED3DFMT_DXT4, 4, 4, 16, TRUE},
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{WINED3DFMT_DXT5, 4, 4, 16, TRUE},
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{WINED3DFMT_BC1_UNORM, 4, 4, 8, TRUE},
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{WINED3DFMT_BC2_UNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_BC4_UNORM, 4, 4, 8, TRUE},
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{WINED3DFMT_BC4_SNORM, 4, 4, 8, TRUE},
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{WINED3DFMT_BC5_UNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_BC5_SNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_BC6H_UF16, 4, 4, 16, TRUE},
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{WINED3DFMT_BC6H_SF16, 4, 4, 16, TRUE},
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{WINED3DFMT_BC7_UNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_ATI1N, 4, 4, 8, FALSE},
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{WINED3DFMT_ATI2N, 4, 4, 16, FALSE},
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{WINED3DFMT_YUY2, 2, 1, 4, FALSE},
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{WINED3DFMT_UYVY, 2, 1, 4, FALSE},
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{WINED3DFMT_DXT1, 4, 4, 8, TRUE, TRUE},
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{WINED3DFMT_DXT2, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_DXT3, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_DXT4, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_DXT5, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_BC1_UNORM, 4, 4, 8, TRUE, TRUE},
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{WINED3DFMT_BC2_UNORM, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_BC4_UNORM, 4, 4, 8, TRUE, TRUE},
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{WINED3DFMT_BC4_SNORM, 4, 4, 8, TRUE, TRUE},
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{WINED3DFMT_BC5_UNORM, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_BC5_SNORM, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_BC6H_UF16, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_BC6H_SF16, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_BC7_UNORM, 4, 4, 16, TRUE, TRUE},
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{WINED3DFMT_ATI1N, 4, 4, 8, FALSE, TRUE},
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{WINED3DFMT_ATI2N, 4, 4, 16, FALSE, TRUE},
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{WINED3DFMT_YUY2, 2, 1, 4, FALSE, FALSE},
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{WINED3DFMT_UYVY, 2, 1, 4, FALSE, FALSE},
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};
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struct wined3d_format_vertex_info
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@ -1346,77 +1347,67 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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{WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
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| WINED3DFMT_FLAG_SRGB_READ,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
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| WINED3DFMT_FLAG_SRGB_READ,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
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| WINED3DFMT_FLAG_SRGB_READ,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
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| WINED3DFMT_FLAG_SRGB_READ,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
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| WINED3DFMT_FLAG_SRGB_READ,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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EXT_TEXTURE_COMPRESSION_S3TC, NULL},
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{WINED3DFMT_BC4_UNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
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GL_RED, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_BC4_SNORM, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, 0,
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GL_RED, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_BC5_UNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
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GL_RG, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_BC5_SNORM, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, 0,
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GL_RG, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_BC6H_UF16, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 0,
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GL_RGB, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_BPTC, NULL},
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{WINED3DFMT_BC6H_SF16, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 0,
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GL_RGB, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_BPTC, NULL},
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{WINED3DFMT_BC7_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_BPTC, NULL},
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/* IEEE formats */
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{WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
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@ -1867,23 +1858,19 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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/* Vendor-specific formats */
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{WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
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GL_RED, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ATI_TEXTURE_COMPRESSION_3DC, NULL},
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{WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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EXT_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
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GL_RG, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
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GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
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@ -2116,19 +2103,23 @@ fail:
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static BOOL init_format_block_info(struct wined3d_adapter *adapter)
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{
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struct wined3d_format *format;
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unsigned int i;
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unsigned int flags, i;
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for (i = 0; i < ARRAY_SIZE(format_block_info); ++i)
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{
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if (!(format = get_format_internal(adapter, format_block_info[i].id)))
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return FALSE;
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flags = WINED3DFMT_FLAG_BLOCKS;
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if (!format_block_info[i].verify)
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flags |= WINED3DFMT_FLAG_BLOCKS_NO_VERIFY;
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if (format_block_info[i].compressed)
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flags |= WINED3DFMT_FLAG_COMPRESSED;
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format->block_width = format_block_info[i].block_width;
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format->block_height = format_block_info[i].block_height;
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format->block_byte_count = format_block_info[i].block_byte_count;
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format_set_flag(format, WINED3DFMT_FLAG_BLOCKS);
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if (!format_block_info[i].verify)
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format_set_flag(format, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY);
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format_set_flag(format, flags);
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}
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return TRUE;
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