d3d11: Implement d3d11_immediate_context_DrawIndexedInstanced().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-11-13 02:23:40 +01:00 committed by Alexandre Julliard
parent f282e10e00
commit ea7c30e831
1 changed files with 10 additions and 2 deletions

View File

@ -368,10 +368,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1
UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
UINT start_instance_location)
{
FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
"base_vertex_location %d, start_instance_location %u stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
"base_vertex_location %d, start_instance_location %u.\n",
iface, instance_index_count, instance_count, start_index_location,
base_vertex_location, start_instance_location);
wined3d_mutex_lock();
wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
instance_index_count, start_instance_location, instance_count);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,