ddraw: Pass the number of vertices to DrawIndexedPrimitive.
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@ -494,7 +494,8 @@ struct d3d_execute_buffer
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/* This buffer will store the transformed vertices */
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void *vertex_data;
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WORD *indices;
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int nb_indices;
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unsigned int nb_indices;
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unsigned int nb_vertices;
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/* This flags is set to TRUE if we allocated ourselves the
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* data buffer
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@ -133,7 +133,8 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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instr += size;
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}
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IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
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D3DPT_TRIANGLELIST, D3DFVF_TLVERTEX, tl_vx, 0, buffer->indices, count * 3, 0);
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D3DPT_TRIANGLELIST, D3DFVF_TLVERTEX, tl_vx, buffer->nb_vertices,
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buffer->indices, count * 3, 0);
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} break;
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case D3DOP_MATRIXLOAD:
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@ -711,6 +712,7 @@ static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *
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/* Prepares the transformed vertex buffer */
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HeapFree(GetProcessHeap(), 0, buffer->vertex_data);
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buffer->vertex_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nbvert * sizeof(D3DTLVERTEX));
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buffer->nb_vertices = nbvert;
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if (TRACE_ON(ddraw))
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_dump_executedata(data);
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