From e9f430d955d347be484b8a10f41bb3a7b6c0fa4e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Thu, 12 May 2022 11:22:34 +0200 Subject: [PATCH] dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.RampForceEffect tests. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: RĂ©mi Bernon Signed-off-by: Alexandre Julliard --- dlls/dinput/tests/force_feedback.c | 172 ++++++++++++++++++++++++++++- 1 file changed, 167 insertions(+), 5 deletions(-) diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c index fd305753173..af1d7b8430e 100644 --- a/dlls/dinput/tests/force_feedback.c +++ b/dlls/dinput/tests/force_feedback.c @@ -4867,10 +4867,11 @@ static void test_windows_gaming_input(void) USAGE(1, PID_USAGE_ET_SINE), USAGE(1, PID_USAGE_ET_SPRING), USAGE(1, PID_USAGE_ET_CONSTANT_FORCE), + USAGE(1, PID_USAGE_ET_RAMP), LOGICAL_MINIMUM(1, 1), - LOGICAL_MAXIMUM(1, 4), + LOGICAL_MAXIMUM(1, 5), PHYSICAL_MINIMUM(1, 1), - PHYSICAL_MAXIMUM(1, 4), + PHYSICAL_MAXIMUM(1, 5), REPORT_SIZE(1, 8), REPORT_COUNT(1, 1), OUTPUT(1, Data|Ary|Abs), @@ -5168,6 +5169,30 @@ static void test_windows_gaming_input(void) OUTPUT(1, Data|Var|Abs), END_COLLECTION, + USAGE(1, PID_USAGE_SET_RAMP_FORCE_REPORT), + COLLECTION(1, Logical), + REPORT_ID(1, 10), + + USAGE(1, PID_USAGE_EFFECT_BLOCK_INDEX), + LOGICAL_MINIMUM(1, 1), + LOGICAL_MAXIMUM(1, 0x7f), + PHYSICAL_MINIMUM(1, 1), + PHYSICAL_MAXIMUM(1, 0x7f), + REPORT_SIZE(1, 8), + REPORT_COUNT(1, 1), + OUTPUT(1, Data|Var|Abs), + + USAGE(1, PID_USAGE_RAMP_START), + USAGE(1, PID_USAGE_RAMP_END), + LOGICAL_MINIMUM(2, -10000), + LOGICAL_MAXIMUM(2, +10000), + PHYSICAL_MINIMUM(2, -10000), + PHYSICAL_MAXIMUM(2, +10000), + REPORT_SIZE(1, 16), + REPORT_COUNT(1, 2), + OUTPUT(1, Data|Var|Abs), + END_COLLECTION, + USAGE(1, PID_USAGE_POOL_REPORT), COLLECTION(1, Logical), REPORT_ID(1, 1), @@ -5211,10 +5236,11 @@ static void test_windows_gaming_input(void) USAGE(1, PID_USAGE_ET_SINE), USAGE(1, PID_USAGE_ET_SPRING), USAGE(1, PID_USAGE_ET_CONSTANT_FORCE), + USAGE(1, PID_USAGE_ET_RAMP), LOGICAL_MINIMUM(1, 1), - LOGICAL_MAXIMUM(1, 4), + LOGICAL_MAXIMUM(1, 5), PHYSICAL_MINIMUM(1, 1), - PHYSICAL_MAXIMUM(1, 4), + PHYSICAL_MAXIMUM(1, 5), REPORT_SIZE(1, 8), REPORT_COUNT(1, 1), FEATURE(1, Data|Ary|Abs), @@ -5517,6 +5543,55 @@ static void test_windows_gaming_input(void) .todo = TRUE, }, }; + struct hid_expect expect_create_ramp[] = + { + /* create new effect */ + { + .code = IOCTL_HID_SET_FEATURE, + .report_id = 2, + .report_len = 3, + .report_buf = {2,0x05,0x00}, + }, + /* block load */ + { + .code = IOCTL_HID_GET_FEATURE, + .report_id = 3, + .report_len = 5, + .report_buf = {3,0x01,0x01,0x00,0x00}, + }, + /* set ramp */ + { + .code = IOCTL_HID_WRITE_REPORT, + .report_id = 10, + .report_len = 6, + .report_buf = {10,0x01,0xc8,0x00,0x20,0x03}, + .todo = TRUE, + }, + /* set envelope */ + { + .code = IOCTL_HID_WRITE_REPORT, + .report_id = 8, + .report_len = 8, + .report_buf = {8,0x01,0x19,0x4c,0x14,0x00,0x3c,0x00}, + .todo = TRUE, + }, + /* update effect */ + { + .code = IOCTL_HID_WRITE_REPORT, + .report_id = 3, + .report_len = 18, + .report_buf = {3,0x01,0x05,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00}, + .wine_only = TRUE, + .todo = TRUE, + }, + { + .code = IOCTL_HID_WRITE_REPORT, + .report_id = 3, + .report_len = 18, + .report_buf = {3,0x01,0x05,0x08,0x5a,0x00,0x00,0x00,0x00,0x00,0x0a,0x00,0xff,0xff,0x4e,0x01,0x00,0x00}, + .todo = TRUE, + }, + }; struct hid_expect expect_effect_start = { .code = IOCTL_HID_WRITE_REPORT, @@ -5553,6 +5628,7 @@ static void test_windows_gaming_input(void) static const WCHAR *periodic_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_PeriodicForceEffect; static const WCHAR *constant_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConstantForceEffect; static const WCHAR *force_feedback_motor = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor; + static const WCHAR *ramp_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_RampForceEffect; static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController; DIPROPGUIDANDPATH guid_path = @@ -5565,6 +5641,7 @@ static void test_windows_gaming_input(void) }, }; TimeSpan delay = {100000}, attack_duration = {200000}, release_duration = {300000}, duration = {400000}; + Vector3 direction = {0.1, 0.2, 0.3}, end_direction = {0.4, 0.5, 0.6}; DIDEVICEINSTANCEW devinst = {.dwSize = sizeof(DIDEVICEINSTANCEW)}; IAsyncOperation_ForceFeedbackLoadEffectResult *result_async; IAsyncOperationCompletedHandler_boolean *tmp_handler; @@ -5580,10 +5657,10 @@ static void test_windows_gaming_input(void) IPeriodicForceEffect *periodic_effect; IConstantForceEffect *constant_effect; PeriodicForceEffectKind periodic_kind; - Vector3 direction = {0.1, 0.2, 0.3}; IAsyncOperation_boolean *bool_async; IRawGameController *raw_controller; ForceFeedbackEffectState state; + IRampForceEffect *ramp_effect; IInspectable *tmp_inspectable; IForceFeedbackEffect *effect; IDirectInputDevice8W *device; @@ -6179,6 +6256,91 @@ skip_periodic: ok( ref == 0, "Release returned %lu\n", ref ); + hr = pWindowsCreateString( ramp_effect_class_name, wcslen( ramp_effect_class_name ), &str ); + ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr ); + hr = pRoGetActivationFactory( str, &IID_IActivationFactory, (void **)&activation_factory ); + todo_wine + ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr ); + pWindowsDeleteString( str ); + if (hr != S_OK) goto skip_ramp; + + hr = IActivationFactory_ActivateInstance( activation_factory, &tmp_inspectable ); + ok( hr == S_OK, "ActivateInstance returned %#lx\n", hr ); + IActivationFactory_Release( activation_factory ); + + hr = IInspectable_QueryInterface( tmp_inspectable, &IID_IForceFeedbackEffect, (void **)&effect ); + ok( hr == S_OK, "QueryInterface returned %#lx\n", hr ); + IInspectable_Release( tmp_inspectable ); + + hr = IForceFeedbackEffect_QueryInterface( effect, &IID_IRampForceEffect, (void **)&ramp_effect ); + ok( hr == S_OK, "QueryInterface returned %#lx\n", hr ); + + hr = IRampForceEffect_SetParameters( ramp_effect, direction, end_direction, duration ); + todo_wine + ok( hr == S_OK, "SetParameters returned %#lx\n", hr ); + hr = IRampForceEffect_SetParametersWithEnvelope( ramp_effect, direction, end_direction, 0.1, 0.2, 0.3, + delay, attack_duration, duration, release_duration, 1 ); + todo_wine + ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr ); + IRampForceEffect_Release( ramp_effect ); + + set_hid_expect( file, expect_create_ramp, sizeof(expect_create_ramp) ); + hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async ); + ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr ); + result_async_handler = default_result_async_handler; + result_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL ); + ok( !!result_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() ); + hr = IAsyncOperation_ForceFeedbackLoadEffectResult_put_Completed( result_async, &result_async_handler.IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface ); + ok( hr == S_OK, "put_Completed returned %#lx\n", hr ); + ret = WaitForSingleObject( result_async_handler.event, 5000 ); + ok( !ret, "WaitForSingleObject returned %#lx\n", ret ); + ret = CloseHandle( result_async_handler.event ); + ok( ret, "CloseHandle failed, error %lu\n", GetLastError() ); + check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded ); + ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async ); + ok( ref == 0, "Release returned %lu\n", ref ); + set_hid_expect( file, NULL, 0 ); + + set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) ); + hr = IForceFeedbackEffect_Start( effect ); + todo_wine + ok( hr == S_OK, "Start returned %#lx\n", hr ); + set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) ); + hr = IForceFeedbackEffect_Start( effect ); + todo_wine + ok( hr == S_OK, "Start returned %#lx\n", hr ); + + set_hid_expect( file, &expect_effect_stop, sizeof(expect_effect_stop) ); + hr = IForceFeedbackEffect_Stop( effect ); + todo_wine + ok( hr == S_OK, "Stop returned %#lx\n", hr ); + set_hid_expect( file, &expect_effect_stop, sizeof(expect_effect_stop) ); + hr = IForceFeedbackEffect_Stop( effect ); + todo_wine + ok( hr == S_OK, "Stop returned %#lx\n", hr ); + + set_hid_expect( file, expect_unload, sizeof(expect_unload) ); + hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async ); + ok( hr == S_OK, "TryUnloadEffectAsync returned %#lx\n", hr ); + bool_async_handler = default_bool_async_handler; + bool_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL ); + ok( !!bool_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() ); + hr = IAsyncOperation_boolean_put_Completed( bool_async, &bool_async_handler.IAsyncOperationCompletedHandler_boolean_iface ); + ok( hr == S_OK, "put_Completed returned %#lx\n", hr ); + ret = WaitForSingleObject( bool_async_handler.event, 5000 ); + ok( !ret, "WaitForSingleObject returned %#lx\n", ret ); + ret = CloseHandle( bool_async_handler.event ); + ok( ret, "CloseHandle failed, error %lu\n", GetLastError() ); + check_bool_async( bool_async, 1, Completed, S_OK, TRUE ); + ref = IAsyncOperation_boolean_Release( bool_async ); + ok( ref == 0, "Release returned %lu\n", ref ); + set_hid_expect( file, NULL, 0 ); + + ref = IForceFeedbackEffect_Release( effect ); + ok( ref == 0, "Release returned %lu\n", ref ); + + +skip_ramp: IForceFeedbackMotor_Release( motor ); IRawGameController_Release( raw_controller );