d3drm: Get rid of the IDirect3DRMLightArrayImpl typedef.
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7320f3b87e
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@ -72,12 +72,13 @@ typedef struct {
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IDirect3DRMVisual **visuals;
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} IDirect3DRMVisualArrayImpl;
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typedef struct {
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struct d3drm_light_array
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{
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IDirect3DRMLightArray IDirect3DRMLightArray_iface;
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LONG ref;
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ULONG size;
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IDirect3DRMLight **lights;
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} IDirect3DRMLightArrayImpl;
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};
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static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
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{
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@ -91,9 +92,9 @@ static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame3(IDirect3DRMFrame
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static inline IDirect3DRMFrameImpl *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface);
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static inline IDirect3DRMLightArrayImpl *impl_from_IDirect3DRMLightArray(IDirect3DRMLightArray *iface)
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static inline struct d3drm_light_array *impl_from_IDirect3DRMLightArray(IDirect3DRMLightArray *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DRMLightArrayImpl, IDirect3DRMLightArray_iface);
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return CONTAINING_RECORD(iface, struct d3drm_light_array, IDirect3DRMLightArray_iface);
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}
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/*** IUnknown methods ***/
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@ -328,122 +329,106 @@ static HRESULT Direct3DRMVisualArray_create(IDirect3DRMVisualArray** ret_iface)
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return S_OK;
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}
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/*** IUnknown methods ***/
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static HRESULT WINAPI IDirect3DRMLightArrayImpl_QueryInterface(IDirect3DRMLightArray* iface,
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REFIID riid, void** object)
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static HRESULT WINAPI d3drm_light_array_QueryInterface(IDirect3DRMLightArray *iface, REFIID riid, void **out)
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{
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IDirect3DRMLightArrayImpl *This = impl_from_IDirect3DRMLightArray(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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TRACE("(%p/%p)->(%s, %p)\n", iface, This, debugstr_guid(riid), object);
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*object = NULL;
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_IDirect3DRMLightArray))
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if (IsEqualGUID(riid, &IID_IDirect3DRMLightArray)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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*object = &This->IDirect3DRMLightArray_iface;
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}
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else
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{
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FIXME("interface %s not implemented\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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IDirect3DRMLightArray_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DRMLightArrayImpl_AddRef(IDirect3DRMLightArray* iface)
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static ULONG WINAPI d3drm_light_array_AddRef(IDirect3DRMLightArray *iface)
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{
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IDirect3DRMLightArrayImpl *This = impl_from_IDirect3DRMLightArray(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
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ULONG refcount = InterlockedIncrement(&array->ref);
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TRACE("(%p)->(): new ref = %u\n", This, ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return ref;
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return refcount;
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}
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static ULONG WINAPI IDirect3DRMLightArrayImpl_Release(IDirect3DRMLightArray* iface)
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static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
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{
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IDirect3DRMLightArrayImpl *This = impl_from_IDirect3DRMLightArray(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
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ULONG refcount = InterlockedDecrement(&array->ref);
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ULONG i;
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TRACE("(%p)->(): new ref = %u\n", This, ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!ref)
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if (!refcount)
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{
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for (i = 0; i < This->size; i++)
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IDirect3DRMLight_Release(This->lights[i]);
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HeapFree(GetProcessHeap(), 0, This->lights);
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HeapFree(GetProcessHeap(), 0, This);
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for (i = 0; i < array->size; ++i)
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{
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IDirect3DRMLight_Release(array->lights[i]);
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}
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HeapFree(GetProcessHeap(), 0, array->lights);
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HeapFree(GetProcessHeap(), 0, array);
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}
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return ref;
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return refcount;
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}
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/*** IDirect3DRMArray methods ***/
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static DWORD WINAPI IDirect3DRMLightArrayImpl_GetSize(IDirect3DRMLightArray* iface)
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static DWORD WINAPI d3drm_light_array_GetSize(IDirect3DRMLightArray *iface)
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{
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IDirect3DRMLightArrayImpl *This = impl_from_IDirect3DRMLightArray(iface);
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struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
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TRACE("(%p)->() = %d\n", This, This->size);
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TRACE("iface %p.\n", iface);
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return This->size;
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return array->size;
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}
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/*** IDirect3DRMLightArray methods ***/
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static HRESULT WINAPI IDirect3DRMLightArrayImpl_GetElement(IDirect3DRMLightArray *iface,
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static HRESULT WINAPI d3drm_light_array_GetElement(IDirect3DRMLightArray *iface,
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DWORD index, IDirect3DRMLight **light)
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{
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IDirect3DRMLightArrayImpl *This = impl_from_IDirect3DRMLightArray(iface);
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struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
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TRACE("(%p)->(%u, %p)\n", This, index, light);
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TRACE("iface %p, index %u, light %p.\n", iface, index, light);
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if (!light)
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return D3DRMERR_BADVALUE;
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if (index >= array->size)
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{
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*light = NULL;
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if (index >= This->size)
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return D3DRMERR_BADVALUE;
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}
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IDirect3DRMLight_AddRef(This->lights[index]);
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*light = This->lights[index];
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IDirect3DRMLight_AddRef(array->lights[index]);
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*light = array->lights[index];
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return D3DRM_OK;
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}
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static const struct IDirect3DRMLightArrayVtbl Direct3DRMLightArray_Vtbl =
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static const struct IDirect3DRMLightArrayVtbl d3drm_light_array_vtbl =
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{
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/*** IUnknown methods ***/
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IDirect3DRMLightArrayImpl_QueryInterface,
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IDirect3DRMLightArrayImpl_AddRef,
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IDirect3DRMLightArrayImpl_Release,
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/*** IDirect3DRMArray methods ***/
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IDirect3DRMLightArrayImpl_GetSize,
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/*** IDirect3DRMLightArray methods ***/
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IDirect3DRMLightArrayImpl_GetElement
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d3drm_light_array_QueryInterface,
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d3drm_light_array_AddRef,
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d3drm_light_array_Release,
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d3drm_light_array_GetSize,
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d3drm_light_array_GetElement,
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};
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static HRESULT Direct3DRMLightArray_create(IDirect3DRMLightArray** obj)
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static struct d3drm_light_array *d3drm_light_array_create(void)
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{
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IDirect3DRMLightArrayImpl* object;
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struct d3drm_light_array *array;
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TRACE("(%p)\n", obj);
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if (!(array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*array))))
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return NULL;
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*obj = NULL;
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array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl;
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array->ref = 1;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMLightArrayImpl));
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if (!object)
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return E_OUTOFMEMORY;
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object->IDirect3DRMLightArray_iface.lpVtbl = &Direct3DRMLightArray_Vtbl;
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object->ref = 1;
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*obj = &object->IDirect3DRMLightArray_iface;
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return S_OK;
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return array;
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}
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/*** IUnknown methods ***/
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@ -1678,31 +1663,31 @@ static D3DCOLOR WINAPI IDirect3DRMFrame3Impl_GetColor(IDirect3DRMFrame3* iface)
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static HRESULT WINAPI IDirect3DRMFrame3Impl_GetLights(IDirect3DRMFrame3 *iface, IDirect3DRMLightArray **lights)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
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IDirect3DRMLightArrayImpl* obj;
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HRESULT hr;
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IDirect3DRMFrameImpl *frame = impl_from_IDirect3DRMFrame3(iface);
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struct d3drm_light_array *array;
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TRACE("(%p/%p)->(%p)\n", iface, This, lights);
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TRACE("iface %p, lights %p.\n", iface, lights);
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if (!lights)
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return D3DRMERR_BADVALUE;
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hr = Direct3DRMLightArray_create(lights);
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if (!(array = d3drm_light_array_create()))
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return E_OUTOFMEMORY;
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if (hr != D3DRM_OK)
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return hr;
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obj = (IDirect3DRMLightArrayImpl*)*lights;
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obj->size = This->nb_lights;
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if (This->nb_lights)
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array->size = frame->nb_lights;
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if (frame->nb_lights)
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{
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ULONG i;
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if (!(obj->lights = HeapAlloc(GetProcessHeap(), 0, This->nb_lights * sizeof(*obj->lights))))
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if (!(array->lights = HeapAlloc(GetProcessHeap(), 0, frame->nb_lights * sizeof(*array->lights))))
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return E_OUTOFMEMORY;
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for (i = 0; i < This->nb_lights; i++)
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IDirect3DRMLight_QueryInterface(This->lights[i], &IID_IDirect3DRMLight, (void**)&obj->lights[i]);
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for (i = 0; i < frame->nb_lights; ++i)
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{
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IDirect3DRMLight_QueryInterface(frame->lights[i], &IID_IDirect3DRMLight, (void **)&array->lights[i]);
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}
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}
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*lights = &array->IDirect3DRMLightArray_iface;
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return D3DRM_OK;
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}
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