shell32: Add support for the OS X 'My Stuff' folders.
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@ -813,6 +813,7 @@ static const WCHAR Microsoft_Windows_GameExplorerW[] = {'M','i','c','r','o','s',
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static const WCHAR Microsoft_Windows_LibrariesW[] = {'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\','L','i','b','r','a','r','i','e','s','\0'};
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static const WCHAR Microsoft_Windows_LibrariesW[] = {'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\','L','i','b','r','a','r','i','e','s','\0'};
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static const WCHAR Microsoft_Windows_RingtonesW[] = {'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\','R','i','n','g','t','o','n','e','s','\0'};
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static const WCHAR Microsoft_Windows_RingtonesW[] = {'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\','R','i','n','g','t','o','n','e','s','\0'};
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static const WCHAR Microsoft_Windows_Start_MenuW[] = {'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\','S','t','a','r','t',' ','M','e','n','u',0};
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static const WCHAR Microsoft_Windows_Start_MenuW[] = {'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\','S','t','a','r','t',' ','M','e','n','u',0};
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static const WCHAR MoviesW[] = {'M','o','v','i','e','s','\0'};
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static const WCHAR MusicW[] = {'M','u','s','i','c','\0'};
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static const WCHAR MusicW[] = {'M','u','s','i','c','\0'};
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static const WCHAR Music_PlaylistsW[] = {'M','u','s','i','c','\\','P','l','a','y','l','i','s','t','s','\0'};
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static const WCHAR Music_PlaylistsW[] = {'M','u','s','i','c','\\','P','l','a','y','l','i','s','t','s','\0'};
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static const WCHAR Music_Sample_MusicW[] = {'M','u','s','i','c','\\','S','a','m','p','l','e',' ','M','u','s','i','c','\0'};
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static const WCHAR Music_Sample_MusicW[] = {'M','u','s','i','c','\\','S','a','m','p','l','e',' ','M','u','s','i','c','\0'};
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@ -2785,6 +2786,7 @@ static inline BOOL _SHAppendToUnixPath(char *szBasePath, LPCWSTR pwszSubPath) {
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static void _SHCreateSymbolicLinks(void)
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static void _SHCreateSymbolicLinks(void)
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{
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{
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UINT aidsMyStuff[] = { IDS_MYPICTURES, IDS_MYVIDEOS, IDS_MYMUSIC }, i;
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UINT aidsMyStuff[] = { IDS_MYPICTURES, IDS_MYVIDEOS, IDS_MYMUSIC }, i;
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const WCHAR* MyOSXStuffW[] = { PicturesW, MoviesW, MusicW };
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int acsidlMyStuff[] = { CSIDL_MYPICTURES, CSIDL_MYVIDEO, CSIDL_MYMUSIC };
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int acsidlMyStuff[] = { CSIDL_MYPICTURES, CSIDL_MYVIDEO, CSIDL_MYMUSIC };
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static const char * const xdg_dirs[] = { "PICTURES", "VIDEOS", "MUSIC", "DOCUMENTS", "DESKTOP" };
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static const char * const xdg_dirs[] = { "PICTURES", "VIDEOS", "MUSIC", "DOCUMENTS", "DESKTOP" };
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static const unsigned int num = sizeof(xdg_dirs) / sizeof(xdg_dirs[0]);
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static const unsigned int num = sizeof(xdg_dirs) / sizeof(xdg_dirs[0]);
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@ -2870,36 +2872,47 @@ static void _SHCreateSymbolicLinks(void)
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}
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}
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/* Create symbolic links for 'My Pictures', 'My Videos' and 'My Music'. */
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/* Create symbolic links for 'My Pictures', 'My Videos' and 'My Music'. */
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for (i=0; i < sizeof(aidsMyStuff)/sizeof(aidsMyStuff[0]); i++) {
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for (i=0; i < sizeof(aidsMyStuff)/sizeof(aidsMyStuff[0]); i++)
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{
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/* Create the current 'My Whatever' folder and get its unix path. */
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/* Create the current 'My Whatever' folder and get its unix path. */
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hr = SHGetFolderPathW(NULL, acsidlMyStuff[i]|CSIDL_FLAG_CREATE, NULL,
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hr = SHGetFolderPathW(NULL, acsidlMyStuff[i]|CSIDL_FLAG_CREATE, NULL,
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SHGFP_TYPE_DEFAULT, wszTempPath);
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SHGFP_TYPE_DEFAULT, wszTempPath);
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if (FAILED(hr)) continue;
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if (FAILED(hr)) continue;
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pszMyStuff = wine_get_unix_file_name(wszTempPath);
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pszMyStuff = wine_get_unix_file_name(wszTempPath);
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if (!pszMyStuff) continue;
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if (!pszMyStuff) continue;
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strcpy(szMyStuffTarget, szPersonalTarget);
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while (1)
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if (_SHAppendToUnixPath(szMyStuffTarget, MAKEINTRESOURCEW(aidsMyStuff[i])) &&
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!stat(szMyStuffTarget, &statFolder) && S_ISDIR(statFolder.st_mode))
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{
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{
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/* If there's a 'My Whatever' directory where 'My Documents' links to, link to it. */
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/* Check for the Wine-specific '$HOME/My Documents' subfolder */
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rmdir(pszMyStuff);
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strcpy(szMyStuffTarget, szPersonalTarget);
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symlink(szMyStuffTarget, pszMyStuff);
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if (_SHAppendToUnixPath(szMyStuffTarget, MAKEINTRESOURCEW(aidsMyStuff[i])) &&
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}
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!stat(szMyStuffTarget, &statFolder) && S_ISDIR(statFolder.st_mode))
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else
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break;
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{
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rmdir(pszMyStuff);
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/* Try the XDG_XXX_DIR folder */
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if (xdg_results && xdg_results[i])
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if (xdg_results && xdg_results[i])
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{
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{
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/* the folder specified by XDG_XXX_DIR exists, link to it. */
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strcpy(szMyStuffTarget, xdg_results[i]);
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symlink(xdg_results[i], pszMyStuff);
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break;
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}
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}
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else
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/* Or the OS X folder (these are never localized) */
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if (pszHome)
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{
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{
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/* Else link to where 'My Documents' itself links to. */
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strcpy(szMyStuffTarget, pszHome);
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symlink(szPersonalTarget, pszMyStuff);
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if (_SHAppendToUnixPath(szMyStuffTarget, MyOSXStuffW[i]) &&
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!stat(szMyStuffTarget, &statFolder) &&
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S_ISDIR(statFolder.st_mode))
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break;
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}
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}
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/* As a last resort point to the same location as 'My Documents' */
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strcpy(szMyStuffTarget, szPersonalTarget);
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break;
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}
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}
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rmdir(pszMyStuff);
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symlink(szMyStuffTarget, pszMyStuff);
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HeapFree(GetProcessHeap(), 0, pszMyStuff);
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HeapFree(GetProcessHeap(), 0, pszMyStuff);
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}
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}
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