d3d8: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.

This commit is contained in:
H. Verbeet 2006-02-05 12:19:13 +01:00 committed by Alexandre Julliard
parent 172a9e1fcd
commit e9c3f601ea
2 changed files with 14 additions and 1 deletions

View File

@ -30,6 +30,16 @@
* defines and functions pointer * defines and functions pointer
*/ */
/* GL_ARB_point_parameters */
#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#endif
typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
/* GL_ARB_vertex_blend */ /* GL_ARB_vertex_blend */
#ifndef GL_ARB_vertex_blend #ifndef GL_ARB_vertex_blend
#define GL_ARB_vertex_blend 1 #define GL_ARB_vertex_blend 1
@ -757,6 +767,9 @@ typedef enum _GL_PSVersion {
#define GL_EXT_FUNCS_GEN \ #define GL_EXT_FUNCS_GEN \
/** ARB Extensions **/ \ /** ARB Extensions **/ \
/* GL_ARB_point_parameters */ \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB); \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB); \
/* GL_ARB_texture_compression */ \ /* GL_ARB_texture_compression */ \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB); \ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB); \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB); \ USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB); \

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@ -3012,7 +3012,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
} }
if(GL_SUPPORT(ARB_POINT_PARAMETERS)) { if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, att); GL_EXTCALL(glPointParameterfvARB)(GL_POINT_DISTANCE_ATTENUATION_ARB, att);
checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ..."); checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ...");
} }
else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) { else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {