wined3d: Use wined3d_mask_from_size() in geometry_shader_init_stream_output().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3882,7 +3882,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
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return E_INVALIDARG;
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return E_INVALIDARG;
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}
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}
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mask = ((1u << e->component_count) - 1) << component_idx;
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mask = wined3d_mask_from_size(e->component_count) << component_idx;
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if ((output->mask & 0xff & mask) != mask)
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if ((output->mask & 0xff & mask) != mask)
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{
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{
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WARN("Invalid component range %u-%u (mask %#x), output mask %#x.\n",
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WARN("Invalid component range %u-%u (mask %#x), output mask %#x.\n",
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