wined3d: Don't query aux buffers count on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1908,7 +1908,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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}
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}
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}
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers);
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if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_AUX_BUFFERS, &ret->aux_buffers);
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TRACE("Setting up the screen\n");
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TRACE("Setting up the screen\n");
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