wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE.
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@ -7571,7 +7571,6 @@ const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R] = {
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};
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};
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const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T] = {
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const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T] = {
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WINED3DTSS_ADDRESSW ,
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WINED3DTSS_ALPHAARG0 ,
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WINED3DTSS_ALPHAARG0 ,
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WINED3DTSS_ALPHAARG1 ,
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WINED3DTSS_ALPHAARG1 ,
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WINED3DTSS_ALPHAARG2 ,
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WINED3DTSS_ALPHAARG2 ,
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@ -1240,7 +1240,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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This->textureState[i][WINED3DTSS_BUMPENVLSCALE ] = 0;
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This->textureState[i][WINED3DTSS_BUMPENVLSCALE ] = 0;
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This->textureState[i][WINED3DTSS_BUMPENVLOFFSET ] = 0;
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This->textureState[i][WINED3DTSS_BUMPENVLOFFSET ] = 0;
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This->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS ] = WINED3DTTFF_DISABLE;
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This->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS ] = WINED3DTTFF_DISABLE;
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This->textureState[i][WINED3DTSS_ADDRESSW ] = WINED3DTADDRESS_WRAP;
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This->textureState[i][WINED3DTSS_COLORARG0 ] = WINED3DTA_CURRENT;
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This->textureState[i][WINED3DTSS_COLORARG0 ] = WINED3DTA_CURRENT;
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This->textureState[i][WINED3DTSS_ALPHAARG0 ] = WINED3DTA_CURRENT;
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This->textureState[i][WINED3DTSS_ALPHAARG0 ] = WINED3DTA_CURRENT;
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This->textureState[i][WINED3DTSS_RESULTARG ] = WINED3DTA_CURRENT;
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This->textureState[i][WINED3DTSS_RESULTARG ] = WINED3DTA_CURRENT;
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@ -1020,7 +1020,6 @@ const char* debug_d3dtexturestate(DWORD state) {
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D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE );
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D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE );
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D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET );
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D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET );
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D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS );
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D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS );
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D3DSTATE_TO_STR(WINED3DTSS_ADDRESSW );
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D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 );
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D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 );
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D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 );
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D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 );
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D3DSTATE_TO_STR(WINED3DTSS_RESULTARG );
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D3DSTATE_TO_STR(WINED3DTSS_RESULTARG );
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@ -565,20 +565,9 @@ typedef enum _WINED3DTEXTURESTAGESTATETYPE
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WINED3DTSS_BUMPENVMAT10 = 9,
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WINED3DTSS_BUMPENVMAT10 = 9,
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WINED3DTSS_BUMPENVMAT11 = 10,
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WINED3DTSS_BUMPENVMAT11 = 10,
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WINED3DTSS_TEXCOORDINDEX = 11,
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WINED3DTSS_TEXCOORDINDEX = 11,
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WINED3DTSS_ADDRESS = 12,
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WINED3DTSS_ADDRESSU = 13,
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WINED3DTSS_ADDRESSV = 14,
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WINED3DTSS_BORDERCOLOR = 15,
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WINED3DTSS_MAGFILTER = 16,
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WINED3DTSS_MINFILTER = 17,
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WINED3DTSS_MIPFILTER = 18,
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WINED3DTSS_MIPMAPLODBIAS = 19,
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WINED3DTSS_MAXMIPLEVEL = 20,
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WINED3DTSS_MAXANISOTROPY = 21,
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WINED3DTSS_BUMPENVLSCALE = 22,
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WINED3DTSS_BUMPENVLSCALE = 22,
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WINED3DTSS_BUMPENVLOFFSET = 23,
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WINED3DTSS_BUMPENVLOFFSET = 23,
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WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
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WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
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WINED3DTSS_ADDRESSW = 25,
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WINED3DTSS_COLORARG0 = 26,
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WINED3DTSS_COLORARG0 = 26,
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WINED3DTSS_ALPHAARG0 = 27,
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WINED3DTSS_ALPHAARG0 = 27,
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WINED3DTSS_RESULTARG = 28,
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WINED3DTSS_RESULTARG = 28,
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