wined3d: Recognize SM4 resinfo opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5295,6 +5295,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_POW */ shader_hw_pow,
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/* WINED3DSIH_POW */ shader_hw_pow,
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/* WINED3DSIH_RCP */ shader_hw_scalar_op,
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/* WINED3DSIH_RCP */ shader_hw_scalar_op,
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/* WINED3DSIH_REP */ shader_hw_rep,
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/* WINED3DSIH_REP */ shader_hw_rep,
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/* WINED3DSIH_RESINFO */ NULL,
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/* WINED3DSIH_RET */ shader_hw_ret,
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/* WINED3DSIH_RET */ shader_hw_ret,
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/* WINED3DSIH_ROUND_NI */ NULL,
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/* WINED3DSIH_ROUND_NI */ NULL,
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/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
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/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
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@ -7948,6 +7948,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_POW */ shader_glsl_pow,
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/* WINED3DSIH_POW */ shader_glsl_pow,
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/* WINED3DSIH_RCP */ shader_glsl_scalar_op,
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/* WINED3DSIH_RCP */ shader_glsl_scalar_op,
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/* WINED3DSIH_REP */ shader_glsl_rep,
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/* WINED3DSIH_REP */ shader_glsl_rep,
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/* WINED3DSIH_RESINFO */ NULL,
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/* WINED3DSIH_RET */ shader_glsl_ret,
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/* WINED3DSIH_RET */ shader_glsl_ret,
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/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
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/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
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/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
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@ -123,6 +123,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_POW */ "pow",
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/* WINED3DSIH_POW */ "pow",
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/* WINED3DSIH_RCP */ "rcp",
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/* WINED3DSIH_RCP */ "rcp",
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/* WINED3DSIH_REP */ "rep",
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/* WINED3DSIH_REP */ "rep",
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/* WINED3DSIH_RESINFO */ "resinfo",
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/* WINED3DSIH_RET */ "ret",
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/* WINED3DSIH_RET */ "ret",
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/* WINED3DSIH_ROUND_NI */ "round_ni",
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/* WINED3DSIH_ROUND_NI */ "round_ni",
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/* WINED3DSIH_RSQ */ "rsq",
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/* WINED3DSIH_RSQ */ "rsq",
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@ -1873,6 +1874,16 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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{
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{
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TRACE("p");
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TRACE("p");
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}
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}
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else if (ins.handler_idx == WINED3DSIH_RESINFO
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&& ins.flags)
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{
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switch (ins.flags)
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{
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case WINED3DSI_RESINFO_RCP_FLOAT: TRACE("_rcpFloat"); break;
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case WINED3DSI_RESINFO_UINT: TRACE("_uint"); break;
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default: TRACE("_unrecognized(%#x)", ins.flags);
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}
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}
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for (i = 0; i < ins.dst_count; ++i)
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for (i = 0; i < ins.dst_count; ++i)
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{
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{
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@ -29,6 +29,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
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#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
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#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
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#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
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#define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
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#define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x3u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
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#define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
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#define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
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#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
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#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
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@ -120,6 +123,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_NE = 0x39,
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WINED3D_SM4_OP_NE = 0x39,
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WINED3D_SM4_OP_OR = 0x3c,
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WINED3D_SM4_OP_OR = 0x3c,
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WINED3D_SM4_OP_RESINFO = 0x3d,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_RSQ = 0x44,
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WINED3D_SM4_OP_RSQ = 0x44,
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@ -296,6 +300,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
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{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
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{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
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{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
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{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"},
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{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"},
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{WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "F", "IR"},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
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{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
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{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
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@ -888,6 +893,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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}
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}
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else
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else
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{
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{
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ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
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for (i = 0; i < ins->dst_count; ++i)
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for (i = 0; i < ins->dst_count; ++i)
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{
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{
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if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
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if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
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@ -407,6 +407,8 @@ enum wined3d_shader_dst_modifier
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#define WINED3DSI_TEXLD_PROJECT 0x1
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#define WINED3DSI_TEXLD_PROJECT 0x1
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#define WINED3DSI_TEXLD_BIAS 0x2
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#define WINED3DSI_TEXLD_BIAS 0x2
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#define WINED3DSI_INDEXED_DYNAMIC 0x4
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#define WINED3DSI_INDEXED_DYNAMIC 0x4
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#define WINED3DSI_RESINFO_RCP_FLOAT 0x1
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#define WINED3DSI_RESINFO_UINT 0x2
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enum wined3d_shader_rel_op
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enum wined3d_shader_rel_op
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{
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{
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@ -538,6 +540,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_POW,
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WINED3DSIH_POW,
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WINED3DSIH_RCP,
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WINED3DSIH_RCP,
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WINED3DSIH_REP,
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WINED3DSIH_REP,
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WINED3DSIH_RESINFO,
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WINED3DSIH_RET,
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WINED3DSIH_RET,
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WINED3DSIH_ROUND_NI,
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WINED3DSIH_ROUND_NI,
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WINED3DSIH_RSQ,
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WINED3DSIH_RSQ,
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