d3drm: Avoid LPD3DRMQUATERNION.
This commit is contained in:
parent
cea0e758e6
commit
e84e2e8c9a
|
@ -75,7 +75,7 @@ D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR color)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Product of 2 quaternions */
|
/* Product of 2 quaternions */
|
||||||
LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION q, LPD3DRMQUATERNION a, LPD3DRMQUATERNION b)
|
D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *q, D3DRMQUATERNION *a, D3DRMQUATERNION *b)
|
||||||
{
|
{
|
||||||
D3DRMQUATERNION temp;
|
D3DRMQUATERNION temp;
|
||||||
D3DVECTOR cross_product;
|
D3DVECTOR cross_product;
|
||||||
|
@ -91,7 +91,7 @@ LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION q, LPD3DRMQUA
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Matrix for the Rotation that a unit quaternion represents */
|
/* Matrix for the Rotation that a unit quaternion represents */
|
||||||
void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, LPD3DRMQUATERNION q)
|
void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q)
|
||||||
{
|
{
|
||||||
D3DVALUE w,x,y,z;
|
D3DVALUE w,x,y,z;
|
||||||
w = q->s;
|
w = q->s;
|
||||||
|
@ -125,7 +125,8 @@ D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *q, D3DVECT
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Interpolation between two quaternions */
|
/* Interpolation between two quaternions */
|
||||||
LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION q, LPD3DRMQUATERNION a, LPD3DRMQUATERNION b, D3DVALUE alpha)
|
D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *q,
|
||||||
|
D3DRMQUATERNION *a, D3DRMQUATERNION *b, D3DVALUE alpha)
|
||||||
{
|
{
|
||||||
D3DVALUE dot, epsilon, temp, theta, u;
|
D3DVALUE dot, epsilon, temp, theta, u;
|
||||||
D3DVECTOR v1, v2;
|
D3DVECTOR v1, v2;
|
||||||
|
|
|
@ -67,7 +67,7 @@
|
||||||
|
|
||||||
static HMODULE d3drm_handle = 0;
|
static HMODULE d3drm_handle = 0;
|
||||||
|
|
||||||
static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, LPD3DRMQUATERNION);
|
static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, D3DRMQUATERNION *);
|
||||||
static D3DVECTOR *(WINAPI *pD3DRMVectorAdd)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
|
static D3DVECTOR *(WINAPI *pD3DRMVectorAdd)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
|
||||||
static D3DVECTOR *(WINAPI *pD3DRMVectorCrossProduct)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
|
static D3DVECTOR *(WINAPI *pD3DRMVectorCrossProduct)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
|
||||||
static D3DVALUE (WINAPI *pD3DRMVectorDotProduct)(D3DVECTOR *, D3DVECTOR *);
|
static D3DVALUE (WINAPI *pD3DRMVectorDotProduct)(D3DVECTOR *, D3DVECTOR *);
|
||||||
|
@ -78,7 +78,8 @@ static D3DVECTOR *(WINAPI *pD3DRMVectorRotate)(D3DVECTOR *, D3DVECTOR *, D3DVECT
|
||||||
static D3DVECTOR *(WINAPI *pD3DRMVectorScale)(D3DVECTOR *, D3DVECTOR *, D3DVALUE);
|
static D3DVECTOR *(WINAPI *pD3DRMVectorScale)(D3DVECTOR *, D3DVECTOR *, D3DVALUE);
|
||||||
static D3DVECTOR *(WINAPI *pD3DRMVectorSubtract)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
|
static D3DVECTOR *(WINAPI *pD3DRMVectorSubtract)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
|
||||||
static D3DRMQUATERNION *(WINAPI *pD3DRMQuaternionFromRotation)(D3DRMQUATERNION*, D3DVECTOR *, D3DVALUE);
|
static D3DRMQUATERNION *(WINAPI *pD3DRMQuaternionFromRotation)(D3DRMQUATERNION*, D3DVECTOR *, D3DVALUE);
|
||||||
static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
|
static D3DRMQUATERNION *(WINAPI * pD3DRMQuaternionSlerp)(D3DRMQUATERNION *,
|
||||||
|
D3DRMQUATERNION *, D3DRMQUATERNION *, D3DVALUE);
|
||||||
static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE);
|
static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE);
|
||||||
static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
|
static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
|
||||||
static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
|
static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
|
||||||
|
|
|
@ -429,11 +429,12 @@ typedef struct _D3DRMVERTEX {
|
||||||
typedef LONG D3DRMGROUPINDEX;
|
typedef LONG D3DRMGROUPINDEX;
|
||||||
static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
|
static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
|
||||||
|
|
||||||
void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
|
void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q);
|
||||||
|
|
||||||
LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);
|
D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);
|
||||||
LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
|
D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y);
|
||||||
LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
|
D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *ret,
|
||||||
|
D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha);
|
||||||
|
|
||||||
D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
|
D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
|
||||||
D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
|
D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
|
||||||
|
|
Loading…
Reference in New Issue