diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in index fab3c4e62d5..cf926f8cb5a 100644 --- a/dlls/windows.gaming.input/Makefile.in +++ b/dlls/windows.gaming.input/Makefile.in @@ -2,6 +2,7 @@ MODULE = windows.gaming.input.dll IMPORTS = combase uuid C_SRCS = \ + controller.c \ main.c IDL_SRCS = classes.idl diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c new file mode 100644 index 00000000000..c1964916600 --- /dev/null +++ b/dlls/windows.gaming.input/controller.c @@ -0,0 +1,348 @@ +/* WinRT Windows.Gaming.Input implementation + * + * Copyright 2021 Rémi Bernon for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "private.h" + +#include "wine/debug.h" + +WINE_DEFAULT_DEBUG_CHANNEL(input); + +struct controller_vector +{ + IVectorView_RawGameController IVectorView_RawGameController_iface; + LONG ref; +}; + +static inline struct controller_vector *impl_from_IVectorView_RawGameController( IVectorView_RawGameController *iface ) +{ + return CONTAINING_RECORD( iface, struct controller_vector, IVectorView_RawGameController_iface ); +} + +static HRESULT WINAPI controllers_QueryInterface( IVectorView_RawGameController *iface, REFIID iid, void **out ) +{ + TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); + + if (IsEqualGUID( iid, &IID_IUnknown ) || + IsEqualGUID( iid, &IID_IInspectable ) || + IsEqualGUID( iid, &IID_IAgileObject ) || + IsEqualGUID( iid, &IID_IVectorView_RawGameController )) + { + IUnknown_AddRef( iface ); + *out = iface; + return S_OK; + } + + WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG WINAPI controllers_AddRef( IVectorView_RawGameController *iface ) +{ + struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface ); + ULONG ref = InterlockedIncrement( &impl->ref ); + TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static ULONG WINAPI controllers_Release( IVectorView_RawGameController *iface ) +{ + struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface ); + ULONG ref = InterlockedDecrement( &impl->ref ); + TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static HRESULT WINAPI controllers_GetIids( IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids ) +{ + FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); + return E_NOTIMPL; +} + +static HRESULT WINAPI controllers_GetRuntimeClassName( IVectorView_RawGameController *iface, HSTRING *class_name ) +{ + FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); + return E_NOTIMPL; +} + +static HRESULT WINAPI controllers_GetTrustLevel( IVectorView_RawGameController *iface, TrustLevel *trust_level ) +{ + FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); + return E_NOTIMPL; +} + +static HRESULT WINAPI controllers_GetAt( IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value ) +{ + FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value ); + *value = NULL; + return E_BOUNDS; +} + +static HRESULT WINAPI controllers_get_Size( IVectorView_RawGameController *iface, UINT32 *value ) +{ + FIXME( "iface %p, value %p stub!\n", iface, value ); + *value = 0; + return S_OK; +} + +static HRESULT WINAPI controllers_IndexOf( IVectorView_RawGameController *iface, IRawGameController *element, + UINT32 *index, BOOLEAN *found ) +{ + FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found ); + *index = 0; + *found = FALSE; + return S_OK; +} + +static HRESULT WINAPI controllers_GetMany( IVectorView_RawGameController *iface, UINT32 start_index, + UINT32 items_size, IRawGameController **items, UINT *value ) +{ + FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, + start_index, items_size, items, value ); + *value = 0; + return E_BOUNDS; +} + +static const struct IVectorView_RawGameControllerVtbl controllers_vtbl = +{ + controllers_QueryInterface, + controllers_AddRef, + controllers_Release, + /* IInspectable methods */ + controllers_GetIids, + controllers_GetRuntimeClassName, + controllers_GetTrustLevel, + /* IVectorView methods */ + controllers_GetAt, + controllers_get_Size, + controllers_IndexOf, + controllers_GetMany, +}; + +static struct controller_vector controllers = +{ + {&controllers_vtbl}, + 0, +}; + +struct controller_statics +{ + IActivationFactory IActivationFactory_iface; + IRawGameControllerStatics IRawGameControllerStatics_iface; + LONG ref; +}; + +static inline struct controller_statics *impl_from_IActivationFactory( IActivationFactory *iface ) +{ + return CONTAINING_RECORD( iface, struct controller_statics, IActivationFactory_iface ); +} + +static inline struct controller_statics *impl_from_IRawGameControllerStatics( IRawGameControllerStatics *iface ) +{ + return CONTAINING_RECORD( iface, struct controller_statics, IRawGameControllerStatics_iface ); +} + +static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out ) +{ + struct controller_statics *impl = impl_from_IActivationFactory( iface ); + + TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); + + if (IsEqualGUID( iid, &IID_IUnknown ) || + IsEqualGUID( iid, &IID_IInspectable ) || + IsEqualGUID( iid, &IID_IAgileObject ) || + IsEqualGUID( iid, &IID_IActivationFactory )) + { + IUnknown_AddRef( iface ); + *out = iface; + return S_OK; + } + + if (IsEqualGUID( iid, &IID_IRawGameControllerStatics )) + { + IUnknown_AddRef( iface ); + *out = &impl->IRawGameControllerStatics_iface; + return S_OK; + } + + FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG WINAPI factory_AddRef( IActivationFactory *iface ) +{ + struct controller_statics *impl = impl_from_IActivationFactory( iface ); + ULONG ref = InterlockedIncrement( &impl->ref ); + TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static ULONG WINAPI factory_Release( IActivationFactory *iface ) +{ + struct controller_statics *impl = impl_from_IActivationFactory( iface ); + ULONG ref = InterlockedDecrement( &impl->ref ); + TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids ) +{ + FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name ) +{ + FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level ) +{ + FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance ) +{ + FIXME( "iface %p, instance %p stub!\n", iface, instance ); + return E_NOTIMPL; +} + +static const struct IActivationFactoryVtbl factory_vtbl = +{ + factory_QueryInterface, + factory_AddRef, + factory_Release, + /* IInspectable methods */ + factory_GetIids, + factory_GetRuntimeClassName, + factory_GetTrustLevel, + /* IActivationFactory methods */ + factory_ActivateInstance, +}; + +static HRESULT WINAPI statics_QueryInterface( IRawGameControllerStatics *iface, REFIID iid, void **out ) +{ + struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); + return IActivationFactory_QueryInterface( &impl->IActivationFactory_iface, iid, out ); +} + +static ULONG WINAPI statics_AddRef( IRawGameControllerStatics *iface ) +{ + struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); + return IActivationFactory_AddRef( &impl->IActivationFactory_iface ); +} + +static ULONG WINAPI statics_Release( IRawGameControllerStatics *iface ) +{ + struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); + return IActivationFactory_Release( &impl->IActivationFactory_iface ); +} + +static HRESULT WINAPI statics_GetIids( IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids ) +{ + struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); + return IActivationFactory_Release( &impl->IActivationFactory_iface ); +} + +static HRESULT WINAPI statics_GetRuntimeClassName( IRawGameControllerStatics *iface, HSTRING *class_name ) +{ + struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); + return IActivationFactory_Release( &impl->IActivationFactory_iface ); +} + +static HRESULT WINAPI statics_GetTrustLevel( IRawGameControllerStatics *iface, TrustLevel *trust_level ) +{ + struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); + return IActivationFactory_Release( &impl->IActivationFactory_iface ); +} + +static HRESULT WINAPI statics_add_RawGameControllerAdded( IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, + EventRegistrationToken *token ) +{ + FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token ); + if (!value) return E_INVALIDARG; + token->value = 0; + return S_OK; +} + +static HRESULT WINAPI statics_remove_RawGameControllerAdded( IRawGameControllerStatics *iface, EventRegistrationToken token ) +{ + FIXME( "iface %p, token %#I64x stub!\n", iface, token.value ); + return S_OK; +} + +static HRESULT WINAPI statics_add_RawGameControllerRemoved( IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, + EventRegistrationToken *token ) +{ + FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token ); + if (!value) return E_INVALIDARG; + token->value = 0; + return S_OK; +} + +static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControllerStatics *iface, EventRegistrationToken token ) +{ + FIXME( "iface %p, token %#I64x stub!\n", iface, token.value ); + return S_OK; +} + +static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value ) +{ + TRACE( "iface %p, value %p.\n", iface, value ); + *value = &controllers.IVectorView_RawGameController_iface; + IVectorView_RawGameController_AddRef( *value ); + return S_OK; +} + +static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller, + IRawGameController **value ) +{ + FIXME( "iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value ); + return E_NOTIMPL; +} + +static const struct IRawGameControllerStaticsVtbl statics_vtbl = +{ + statics_QueryInterface, + statics_AddRef, + statics_Release, + /* IInspectable methods */ + statics_GetIids, + statics_GetRuntimeClassName, + statics_GetTrustLevel, + /* IRawGameControllerStatics methods */ + statics_add_RawGameControllerAdded, + statics_remove_RawGameControllerAdded, + statics_add_RawGameControllerRemoved, + statics_remove_RawGameControllerRemoved, + statics_get_RawGameControllers, + statics_FromGameController, +}; + +static struct controller_statics controller_statics = +{ + {&factory_vtbl}, + {&statics_vtbl}, + 1, +}; + +IActivationFactory *controller_factory = &controller_statics.IActivationFactory_iface; diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c index 5278ec261bd..4c407884115 100644 --- a/dlls/windows.gaming.input/main.c +++ b/dlls/windows.gaming.input/main.c @@ -18,34 +18,19 @@ */ #include +#include #define COBJMACROS #include "windef.h" #include "winbase.h" -#include "winstring.h" -#include "wine/debug.h" -#include "objbase.h" #include "initguid.h" -#include "activation.h" +#include "private.h" -#define WIDL_using_Windows_Foundation -#define WIDL_using_Windows_Foundation_Collections -#include "windows.foundation.h" -#define WIDL_using_Windows_Gaming_Input -#include "windows.gaming.input.h" +#include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(input); -static const char *debugstr_hstring(HSTRING hstr) -{ - const WCHAR *str; - UINT32 len; - if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)"; - str = WindowsGetStringRawBuffer(hstr, &len); - return wine_dbgstr_wn(str, len); -} - struct gamepad_vector { IVectorView_Gamepad IVectorView_Gamepad_iface; @@ -173,138 +158,10 @@ static struct gamepad_vector gamepads = 0 }; -struct raw_game_controller_vector -{ - IVectorView_RawGameController IVectorView_RawGameController_iface; - LONG ref; -}; - -static inline struct raw_game_controller_vector *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface) -{ - return CONTAINING_RECORD(iface, struct raw_game_controller_vector, IVectorView_RawGameController_iface); -} - -static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface( - IVectorView_RawGameController *iface, REFIID iid, void **out) -{ - TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); - - if (IsEqualGUID(iid, &IID_IUnknown) || - IsEqualGUID(iid, &IID_IInspectable) || - IsEqualGUID(iid, &IID_IAgileObject) || - IsEqualGUID(iid, &IID_IVectorView_RawGameController)) - { - IUnknown_AddRef(iface); - *out = iface; - return S_OK; - } - - WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); - *out = NULL; - return E_NOINTERFACE; -} - -static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef( - IVectorView_RawGameController *iface) -{ - struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface); - ULONG ref = InterlockedIncrement(&impl->ref); - TRACE("iface %p increasing refcount to %lu.\n", iface, ref); - return ref; -} - -static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release( - IVectorView_RawGameController *iface) -{ - struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface); - ULONG ref = InterlockedDecrement(&impl->ref); - TRACE("iface %p decreasing refcount to %lu.\n", iface, ref); - return ref; -} - -static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids( - IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids) -{ - FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName( - IVectorView_RawGameController *iface, HSTRING *class_name) -{ - FIXME("iface %p, class_name %p stub!\n", iface, class_name); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel( - IVectorView_RawGameController *iface, TrustLevel *trust_level) -{ - FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt( - IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value) -{ - FIXME("iface %p, index %u, value %p stub!\n", iface, index, value); - *value = NULL; - return E_BOUNDS; -} - -static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size( - IVectorView_RawGameController *iface, UINT32 *value) -{ - FIXME("iface %p, value %p stub!\n", iface, value); - *value = 0; - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf( - IVectorView_RawGameController *iface, IRawGameController *element, UINT32 *index, BOOLEAN *found) -{ - FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found); - *index = 0; - *found = FALSE; - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany( - IVectorView_RawGameController *iface, UINT32 start_index, - UINT32 items_size, IRawGameController **items, UINT *value) -{ - FIXME("iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index, - items_size, items, value); - *value = 0; - return E_BOUNDS; -} - -static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl = -{ - vector_view_raw_game_controller_QueryInterface, - vector_view_raw_game_controller_AddRef, - vector_view_raw_game_controller_Release, - /* IInspectable methods */ - vector_view_raw_game_controller_GetIids, - vector_view_raw_game_controller_GetRuntimeClassName, - vector_view_raw_game_controller_GetTrustLevel, - /* IVectorView methods */ - vector_view_raw_game_controller_GetAt, - vector_view_raw_game_controller_get_Size, - vector_view_raw_game_controller_IndexOf, - vector_view_raw_game_controller_GetMany, -}; - -static struct raw_game_controller_vector raw_game_controllers = -{ - {&vector_view_raw_game_controller_vtbl}, - 0 -}; - struct windows_gaming_input { IActivationFactory IActivationFactory_iface; IGamepadStatics IGamepadStatics_iface; - IRawGameControllerStatics IRawGameControllerStatics_iface; LONG ref; }; @@ -318,11 +175,6 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface); } -static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface) -{ - return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface); -} - static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface( IActivationFactory *iface, REFIID iid, void **out) { @@ -347,13 +199,6 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface( return S_OK; } - if (IsEqualGUID(iid, &IID_IRawGameControllerStatics)) - { - IUnknown_AddRef(iface); - *out = &impl->IRawGameControllerStatics_iface; - return S_OK; - } - FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; @@ -518,119 +363,10 @@ static const struct IGamepadStaticsVtbl gamepad_statics_vtbl = gamepad_statics_get_Gamepads, }; -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface( - IRawGameControllerStatics *iface, REFIID iid, void **out) -{ - struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface); - return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out); -} - -static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef( - IRawGameControllerStatics *iface) -{ - struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface); - return windows_gaming_input_AddRef(&impl->IActivationFactory_iface); -} - -static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release( - IRawGameControllerStatics *iface) -{ - struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface); - return windows_gaming_input_Release(&impl->IActivationFactory_iface); -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids( - IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids) -{ - FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName( - IRawGameControllerStatics *iface, HSTRING *class_name) -{ - FIXME("iface %p, class_name %p stub!\n", iface, class_name); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel( - IRawGameControllerStatics *iface, TrustLevel *trust_level) -{ - FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); - return E_NOTIMPL; -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerAdded( - IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token) -{ - FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); - if (!value) return E_INVALIDARG; - token->value = 0; - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerAdded( - IRawGameControllerStatics *iface, EventRegistrationToken token) -{ - FIXME("iface %p, token %#I64x stub!\n", iface, token.value); - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerRemoved( - IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token) -{ - FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); - if (!value) return E_INVALIDARG; - token->value = 0; - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerRemoved( - IRawGameControllerStatics *iface, EventRegistrationToken token) -{ - FIXME("iface %p, token %#I64x stub!\n", iface, token.value); - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers( - IRawGameControllerStatics *iface, IVectorView_RawGameController **value) -{ - TRACE("iface %p, value %p.\n", iface, value); - *value = &raw_game_controllers.IVectorView_RawGameController_iface; - IVectorView_RawGameController_AddRef(*value); - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController( - IRawGameControllerStatics *iface, IGameController *game_controller, IRawGameController **value) -{ - FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value); - return E_NOTIMPL; -} - -static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl = -{ - raw_game_controller_statics_QueryInterface, - raw_game_controller_statics_AddRef, - raw_game_controller_statics_Release, - /* IInspectable methods */ - raw_game_controller_statics_GetIids, - raw_game_controller_statics_GetRuntimeClassName, - raw_game_controller_statics_GetTrustLevel, - /* IRawGameControllerStatics methods */ - raw_game_controller_statics_add_RawGameControllerAdded, - raw_game_controller_statics_remove_RawGameControllerAdded, - raw_game_controller_statics_add_RawGameControllerRemoved, - raw_game_controller_statics_remove_RawGameControllerRemoved, - raw_game_controller_statics_get_RawGameControllers, - raw_game_controller_statics_FromGameController, -}; - static struct windows_gaming_input windows_gaming_input = { {&activation_factory_vtbl}, {&gamepad_statics_vtbl}, - {&raw_game_controller_statics_vtbl}, 1 }; @@ -640,10 +376,19 @@ HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out) return CLASS_E_CLASSNOTAVAILABLE; } -HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory) +HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **factory ) { - TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory); - *factory = &windows_gaming_input.IActivationFactory_iface; - IUnknown_AddRef(*factory); - return S_OK; + const WCHAR *buffer = WindowsGetStringRawBuffer( class_str, NULL ); + + TRACE( "class %s, factory %p.\n", debugstr_w(buffer), factory ); + + *factory = NULL; + + if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController )) + IActivationFactory_AddRef( (*factory = controller_factory) ); + if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad )) + IActivationFactory_AddRef( (*factory = &windows_gaming_input.IActivationFactory_iface) ); + + if (*factory) return S_OK; + return REGDB_E_CLASSNOTREG; } diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h new file mode 100644 index 00000000000..69983effd5a --- /dev/null +++ b/dlls/windows.gaming.input/private.h @@ -0,0 +1,37 @@ +/* WinRT Windows.Gaming.Input implementation + * + * Copyright 2022 Rémi Bernon for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include +#include + +#define COBJMACROS +#include "windef.h" +#include "winbase.h" +#include "winstring.h" +#include "objbase.h" + +#include "activation.h" + +#define WIDL_using_Windows_Foundation +#define WIDL_using_Windows_Foundation_Collections +#include "windows.foundation.h" +#define WIDL_using_Windows_Gaming_Input +#include "windows.gaming.input.h" + +extern IActivationFactory *controller_factory;