diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index fd312143ac5..d3e380180bf 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -1064,7 +1064,7 @@ int ExpandMxMacro(DWORD macro_opcode, const DWORD* args) { return nComponents; } -static void ParseVertexDeclarationUsage(IWineD3DVertexShaderImpl *This, INT usage, INT arrayNo) +static void parse_decl_usage(IWineD3DVertexShaderImpl *This, INT usage, INT arrayNo) { switch(usage & 0xFFFF) { case D3DDECLUSAGE_POSITION: @@ -1251,7 +1251,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS WINED3DVERTEXELEMENT *element = ((IWineD3DVertexDeclarationImpl*)This->vertexDeclaration)->pDeclarationWine + i; INT usage = element->Usage | (element->UsageIndex << 16); BYTE arrayNo = element->Reg; - ParseVertexDeclarationUsage(This, usage, arrayNo); + parse_decl_usage(This, usage, arrayNo); } } @@ -1288,7 +1288,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS if (curOpcode->opcode == D3DSIO_DCL){ INT usage = *pToken++; INT arrayNo = (*pToken++ & 0x00001FFF); - ParseVertexDeclarationUsage(This, usage, arrayNo); + parse_decl_usage(This, usage, arrayNo); } else if(curOpcode->opcode == D3DSIO_DEF) { This->constantsUsedBitmap[*pToken & 0xFF] = VS_CONSTANT_CONSTANT; FIXME("Constant %ld\n", *pToken & 0xFF);