wined3d: Make device_stream_info_from_declaration() static.
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@ -174,7 +174,7 @@ static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
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}
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/* Context activation is done by the caller. */
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void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
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static void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
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{
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const struct wined3d_state *state = &device->stateBlock->state;
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/* We need to deal with frequency data! */
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@ -1779,8 +1779,6 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_stream_info_from_declaration(struct wined3d_device *device,
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struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
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void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
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struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
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void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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