d3dcompiler: Declare predefined data types.

This commit is contained in:
Matteo Bruni 2012-09-18 18:18:05 +02:00 committed by Alexandre Julliard
parent 058963282e
commit e7a9218ef1
2 changed files with 80 additions and 1 deletions

View File

@ -175,6 +175,76 @@ static BOOL declare_variable(struct hlsl_ir_var *decl, BOOL local)
static DWORD add_modifier(DWORD modifiers, DWORD mod, const struct YYLTYPE *loc);
BOOL add_type_to_scope(struct hlsl_scope *scope, struct hlsl_type *def)
{
if (get_type(scope, def->name, FALSE))
return FALSE;
list_add_tail(&scope->types, &def->scope_entry);
return TRUE;
}
static void declare_predefined_types(struct hlsl_scope *scope)
{
struct hlsl_type *type;
unsigned int x, y, bt;
static const char *names[] =
{
"float",
"half",
"double",
"int",
"uint",
"bool",
};
char name[10];
for (bt = 0; bt <= HLSL_TYPE_LAST_SCALAR; ++bt)
{
for (y = 1; y <= 4; ++y)
{
for (x = 1; x <= 4; ++x)
{
sprintf(name, "%s%ux%u", names[bt], x, y);
type = new_hlsl_type(d3dcompiler_strdup(name), HLSL_CLASS_MATRIX, bt, x, y);
add_type_to_scope(scope, type);
if (y == 1)
{
sprintf(name, "%s%u", names[bt], x);
type = new_hlsl_type(d3dcompiler_strdup(name), HLSL_CLASS_VECTOR, bt, x, y);
add_type_to_scope(scope, type);
if (x == 1)
{
sprintf(name, "%s", names[bt]);
type = new_hlsl_type(d3dcompiler_strdup(name), HLSL_CLASS_SCALAR, bt, x, y);
add_type_to_scope(scope, type);
}
}
}
}
}
/* DX8 effects predefined types */
type = new_hlsl_type(d3dcompiler_strdup("DWORD"), HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1);
add_type_to_scope(scope, type);
type = new_hlsl_type(d3dcompiler_strdup("FLOAT"), HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1);
add_type_to_scope(scope, type);
type = new_hlsl_type(d3dcompiler_strdup("VECTOR"), HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1);
add_type_to_scope(scope, type);
type = new_hlsl_type(d3dcompiler_strdup("MATRIX"), HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4);
add_type_to_scope(scope, type);
type = new_hlsl_type(d3dcompiler_strdup("STRING"), HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1);
add_type_to_scope(scope, type);
type = new_hlsl_type(d3dcompiler_strdup("TEXTURE"), HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1);
add_type_to_scope(scope, type);
type = new_hlsl_type(d3dcompiler_strdup("PIXELSHADER"), HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1);
add_type_to_scope(scope, type);
type = new_hlsl_type(d3dcompiler_strdup("VERTEXSHADER"), HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1);
add_type_to_scope(scope, type);
}
static unsigned int components_count_expr_list(struct list *list)
{
struct hlsl_ir_node *node;
@ -1486,6 +1556,7 @@ struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD major, DWORD mino
push_scope(&hlsl_ctx);
hlsl_ctx.globals = hlsl_ctx.cur_scope;
declare_predefined_types(hlsl_ctx.globals);
hlsl_parse();

View File

@ -860,7 +860,15 @@ struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int arra
struct hlsl_type *get_type(struct hlsl_scope *scope, const char *name, BOOL recursive)
{
FIXME("stub.\n");
struct hlsl_type *type;
LIST_FOR_EACH_ENTRY(type, &scope->types, struct hlsl_type, scope_entry)
{
if (strcmp(type->name, name) == 0)
return type;
}
if (recursive && scope->upper)
return get_type(scope->upper, name, recursive);
return NULL;
}