d3dcompiler: Set range id to bind point for sm < 5.1.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1544,7 +1544,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
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else
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{
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desc->Space = 0;
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desc->uID = 0;
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desc->uID = desc->BindPoint;
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}
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}
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}
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