wined3d: Fix some typos.
This commit is contained in:
parent
176e4ba405
commit
e79d89ff40
|
@ -2564,7 +2564,7 @@ static void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Process the WINED3DSIO_TEXM3X3SPEC instruction in GLSL
|
/** Process the WINED3DSIO_TEXM3X3SPEC instruction in GLSL
|
||||||
* Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */
|
* Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */
|
||||||
static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
|
static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
|
||||||
|
|
||||||
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader;
|
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader;
|
||||||
|
@ -2598,7 +2598,7 @@ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Process the WINED3DSIO_TEXM3X3VSPEC instruction in GLSL
|
/** Process the WINED3DSIO_TEXM3X3VSPEC instruction in GLSL
|
||||||
* Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */
|
* Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */
|
||||||
static void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg) {
|
static void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg) {
|
||||||
|
|
||||||
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader;
|
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader;
|
||||||
|
|
|
@ -3434,7 +3434,7 @@ static void sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, W
|
||||||
* IWineD3DBaseTexture::ApplyStateChanges multiplies the set matrix with a fixup matrix. Before the
|
* IWineD3DBaseTexture::ApplyStateChanges multiplies the set matrix with a fixup matrix. Before the
|
||||||
* scaling is reapplied or removed, the texture matrix has to be reapplied
|
* scaling is reapplied or removed, the texture matrix has to be reapplied
|
||||||
*
|
*
|
||||||
* The mapped stage is alrady active because the sampler() function below, which is part of the
|
* The mapped stage is already active because the sampler() function below, which is part of the
|
||||||
* misc pipeline
|
* misc pipeline
|
||||||
*/
|
*/
|
||||||
if(sampler < MAX_TEXTURES) {
|
if(sampler < MAX_TEXTURES) {
|
||||||
|
@ -3681,7 +3681,7 @@ static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, W
|
||||||
}
|
}
|
||||||
|
|
||||||
/* GL_MODELVIEW0_ARB: 0x1700
|
/* GL_MODELVIEW0_ARB: 0x1700
|
||||||
* GL_MODELVIEW1_ARB: 0x0x850a
|
* GL_MODELVIEW1_ARB: 0x850a
|
||||||
* GL_MODELVIEW2_ARB: 0x8722
|
* GL_MODELVIEW2_ARB: 0x8722
|
||||||
* GL_MODELVIEW3_ARB: 0x8723
|
* GL_MODELVIEW3_ARB: 0x8723
|
||||||
* etc
|
* etc
|
||||||
|
|
Loading…
Reference in New Issue