wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3796,6 +3796,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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d3d_info->texture_swizzle = !!gl_info->supported[ARB_TEXTURE_SWIZZLE];
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d3d_info->texture_swizzle = !!gl_info->supported[ARB_TEXTURE_SWIZZLE];
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d3d_info->srgb_read_control = !!gl_info->supported[EXT_TEXTURE_SRGB_DECODE];
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d3d_info->srgb_read_control = !!gl_info->supported[EXT_TEXTURE_SRGB_DECODE];
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d3d_info->srgb_write_control = !!gl_info->supported[ARB_FRAMEBUFFER_SRGB];
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d3d_info->srgb_write_control = !!gl_info->supported[ARB_FRAMEBUFFER_SRGB];
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d3d_info->clip_control = !!gl_info->supported[ARB_CLIP_CONTROL];
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if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
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if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
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d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
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d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
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@ -5392,8 +5392,8 @@ void get_modelview_matrix(const struct wined3d_context *context, const struct wi
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void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
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void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
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struct wined3d_matrix *mat)
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struct wined3d_matrix *mat)
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{
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{
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BOOL clip_control = context->gl_info->supported[ARB_CLIP_CONTROL];
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const struct wined3d_d3d_info *d3d_info = context->d3d_info;
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BOOL flip = !clip_control && context->render_offscreen;
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BOOL clip_control, flip;
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float center_offset;
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float center_offset;
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/* There are a couple of additional things we have to take into account
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/* There are a couple of additional things we have to take into account
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@ -5411,7 +5411,9 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
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* driver, but small enough to prevent it from interfering with any
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* driver, but small enough to prevent it from interfering with any
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* anti-aliasing. */
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* anti-aliasing. */
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if (!clip_control && context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
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clip_control = d3d_info->clip_control;
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flip = !clip_control && context->render_offscreen;
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if (!clip_control && d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
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center_offset = 63.0f / 64.0f;
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center_offset = 63.0f / 64.0f;
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else
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else
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center_offset = -1.0f / 64.0f;
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center_offset = -1.0f / 64.0f;
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@ -214,6 +214,7 @@ struct wined3d_d3d_info
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uint32_t texture_swizzle : 1;
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uint32_t texture_swizzle : 1;
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uint32_t srgb_read_control : 1;
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uint32_t srgb_read_control : 1;
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uint32_t srgb_write_control : 1;
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uint32_t srgb_write_control : 1;
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uint32_t clip_control : 1;
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enum wined3d_feature_level feature_level;
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enum wined3d_feature_level feature_level;
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DWORD multisample_draw_location;
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DWORD multisample_draw_location;
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