diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index c451514a79c..811e9d88a7d 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1123,8 +1123,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface, ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) { - FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + struct d3d_geometry_shader *shader_impl; + struct wined3d_shader *wined3d_shader; + + TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", iface, shader, class_instances, class_instance_count); + + if (class_instances || class_instance_count) + FIXME("Dynamic linking not implemented yet.\n"); + + wined3d_mutex_lock(); + if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device))) + { + wined3d_mutex_unlock(); + *shader = NULL; + return; + } + + shader_impl = wined3d_shader_get_parent(wined3d_shader); + wined3d_mutex_unlock(); + *shader = &shader_impl->ID3D11GeometryShader_iface; + ID3D11GeometryShader_AddRef(*shader); } static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,