wined3d: Eliminate holes in wined3d_buffer structure.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-07 14:45:13 +02:00 committed by Alexandre Julliard
parent 84e7a04be2
commit e72d21cc2e
1 changed files with 2 additions and 2 deletions

View File

@ -3341,19 +3341,19 @@ struct wined3d_buffer
GLenum buffer_type_hint;
unsigned int bind_flags;
DWORD flags;
DWORD locations;
void *map_ptr;
struct wined3d_map_range *maps;
SIZE_T maps_size, modified_areas;
DWORD locations;
struct wined3d_event_query *query;
/* conversion stuff */
UINT decl_change_count, full_conversion_count;
UINT draw_count;
UINT stride; /* 0 if no conversion */
UINT conversion_stride; /* 0 if no shifted conversion */
enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
UINT conversion_stride; /* 0 if no shifted conversion */
};
static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)