Added debug events support.

This commit is contained in:
Alexandre Julliard 1999-05-23 19:53:30 +00:00
parent 3e2be8d7ed
commit e712e077bc
9 changed files with 646 additions and 4 deletions

View File

@ -48,6 +48,7 @@ struct new_process_request
{
int inherit; /* inherit flag */
int inherit_all; /* inherit all handles from parent */
int create_flags; /* creation flags */
int start_flags; /* flags from startup info */
int hstdin; /* handle for stdin */
int hstdout; /* handle for stdout */
@ -732,6 +733,119 @@ struct next_process_reply
};
/* Wait for a debug event */
struct wait_debug_event_request
{
int timeout; /* timeout in ms */
};
struct wait_debug_event_reply
{
int code; /* event code */
void* pid; /* process id */
void* tid; /* thread id */
/* followed by the event data (see below) */
};
/* Send a debug event */
struct send_debug_event_request
{
int code; /* event code */
/* followed by the event data (see below) */
};
struct send_debug_event_reply
{
int status; /* event continuation status */
};
/* definitions of the event data depending on the event code */
struct debug_event_exception
{
int code; /* exception code */
int flags; /* exception flags */
void *record; /* exception record ptr */
void *addr; /* exception address */
int nb_params; /* exceptions parameters */
int params[15];
int first_chance; /* first chance to handle it? */
};
struct debug_event_create_thread
{
int handle; /* handle to the new thread */
void *teb; /* thread teb (in debugged process address space) */
void *start; /* thread startup routine */
};
struct debug_event_create_process
{
int file; /* handle to the process exe file */
int process; /* handle to the new process */
int thread; /* handle to the new thread */
void *base; /* base of executable image */
int dbg_offset; /* offset of debug info in file */
int dbg_size; /* size of debug info */
void *teb; /* thread teb (in debugged process address space) */
void *start; /* thread startup routine */
void *name; /* image name (optional) */
int unicode; /* is it Unicode? */
};
struct debug_event_exit
{
int exit_code; /* thread or process exit code */
};
struct debug_event_load_dll
{
int handle; /* file handle for the dll */
void *base; /* base address of the dll */
int dbg_offset; /* offset of debug info in file */
int dbg_size; /* size of debug info */
void *name; /* image name (optional) */
int unicode; /* is it Unicode? */
};
struct debug_event_unload_dll
{
void *base; /* base address of the dll */
};
struct debug_event_output_string
{
void *string; /* string to display (in debugged process address space) */
int unicode; /* is it Unicode? */
int length; /* string length */
};
struct debug_event_rip_info
{
int error; /* ??? */
int type; /* ??? */
};
union debug_event_data
{
struct debug_event_exception exception;
struct debug_event_create_thread create_thread;
struct debug_event_create_process create_process;
struct debug_event_exit exit;
struct debug_event_load_dll load_dll;
struct debug_event_unload_dll unload_dll;
struct debug_event_output_string output_string;
struct debug_event_rip_info rip_info;
};
/* Continue a debug event */
struct continue_debug_event_request
{
void* pid; /* process id to continue */
void* tid; /* thread id to continue */
int status; /* continuation status */
};
/* Start debugging an existing process */
struct debug_process_request
{
void* pid; /* id of the process to debug */
};
/* requests definitions */
#include "server/request.h"
@ -740,14 +854,13 @@ struct next_process_reply
#ifndef __WINE_SERVER__
/* client communication functions */
extern void CLIENT_ProtocolError( const char *err, ... );
extern void CLIENT_SendRequest( enum request req, int pass_fd,
int n, ... /* arg_1, len_1, etc. */ );
extern unsigned int CLIENT_WaitReply( int *len, int *passed_fd,
int n, ... /* arg_1, len_1, etc. */ );
extern unsigned int CLIENT_WaitSimpleReply( void *reply, int len, int *passed_fd );
extern int CLIENT_InitServer(void);
struct _THDB;
extern int CLIENT_SetDebug( int level );
extern int CLIENT_DebuggerRequest( int op );
extern int CLIENT_InitThread(void);

View File

@ -63,6 +63,10 @@ enum request
REQ_CREATE_DEVICE,
REQ_CREATE_SNAPSHOT,
REQ_NEXT_PROCESS,
REQ_WAIT_DEBUG_EVENT,
REQ_SEND_DEBUG_EVENT,
REQ_CONTINUE_DEBUG_EVENT,
REQ_DEBUG_PROCESS,
REQ_NB_REQUESTS
};
@ -126,6 +130,10 @@ DECL_HANDLER(get_mapping_info);
DECL_HANDLER(create_device);
DECL_HANDLER(create_snapshot);
DECL_HANDLER(next_process);
DECL_HANDLER(wait_debug_event);
DECL_HANDLER(send_debug_event);
DECL_HANDLER(continue_debug_event);
DECL_HANDLER(debug_process);
static const struct handler {
void (*handler)();
@ -189,6 +197,10 @@ static const struct handler {
{ (void(*)())req_create_device, sizeof(struct create_device_request) },
{ (void(*)())req_create_snapshot, sizeof(struct create_snapshot_request) },
{ (void(*)())req_next_process, sizeof(struct next_process_request) },
{ (void(*)())req_wait_debug_event, sizeof(struct wait_debug_event_request) },
{ (void(*)())req_send_debug_event, sizeof(struct send_debug_event_request) },
{ (void(*)())req_continue_debug_event, sizeof(struct continue_debug_event_request) },
{ (void(*)())req_debug_process, sizeof(struct debug_process_request) },
};
#endif /* WANT_REQUEST_HANDLERS */

View File

@ -8,6 +8,7 @@ MODULE = server
C_SRCS = \
change.c \
console.c \
debugger.c \
device.c \
event.c \
file.c \

438
server/debugger.c Normal file
View File

@ -0,0 +1,438 @@
/*
* Server-side debugger functions
*
* Copyright (C) 1999 Alexandre Julliard
*/
#include <assert.h>
#include "winbase.h"
#include "winerror.h"
#include "server.h"
#include "handle.h"
#include "process.h"
#include "thread.h"
struct debug_event
{
struct debug_event *next; /* event queue */
struct debug_event *prev;
struct thread *thread; /* thread which sent this event */
int sent; /* already sent to the debugger? */
int code; /* event code */
union debug_event_data data; /* event data */
};
struct debug_ctx
{
struct thread *owner; /* thread owning this debug context */
int waiting; /* is thread waiting for an event? */
struct timeout_user *timeout; /* timeout user for wait timeout */
struct debug_event *event_head; /* head of pending events queue */
struct debug_event *event_tail; /* tail of pending events queue */
};
/* size of the event data */
static const int event_sizes[] =
{
0,
sizeof(struct debug_event_exception), /* EXCEPTION_DEBUG_EVENT */
sizeof(struct debug_event_create_thread), /* CREATE_THREAD_DEBUG_EVENT */
sizeof(struct debug_event_create_process), /* CREATE_PROCESS_DEBUG_EVENT */
sizeof(struct debug_event_exit), /* EXIT_THREAD_DEBUG_EVENT */
sizeof(struct debug_event_exit), /* EXIT_PROCESS_DEBUG_EVENT */
sizeof(struct debug_event_load_dll), /* LOAD_DLL_DEBUG_EVENT */
sizeof(struct debug_event_unload_dll), /* UNLOAD_DLL_DEBUG_EVENT */
sizeof(struct debug_event_output_string), /* OUTPUT_DEBUG_STRING_EVENT */
sizeof(struct debug_event_rip_info) /* RIP_EVENT */
};
/* initialise the fields that do not need to be filled by the client */
static int fill_debug_event( struct thread *debugger, struct thread *thread,
struct debug_event *event )
{
int handle;
/* some events need special handling */
switch(event->code)
{
case CREATE_THREAD_DEBUG_EVENT:
if ((event->data.create_thread.handle = alloc_handle( debugger->process, thread,
THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME, FALSE )) == -1)
return 0;
break;
case CREATE_PROCESS_DEBUG_EVENT:
if ((handle = event->data.create_process.file) != -1)
{
if ((handle = duplicate_handle( thread->process, handle, debugger->process,
GENERIC_READ, FALSE, 0 )) == -1)
return 0;
event->data.create_process.file = handle;
}
if ((event->data.create_process.process = alloc_handle( debugger->process, thread->process,
PROCESS_VM_READ | PROCESS_VM_WRITE, FALSE )) == -1)
{
if (handle != -1) close_handle( debugger->process, handle );
return 0;
}
if ((event->data.create_process.thread = alloc_handle( debugger->process, thread,
THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME, FALSE )) == -1)
{
if (handle != -1) close_handle( debugger->process, handle );
close_handle( debugger->process, event->data.create_process.process );
return 0;
}
break;
case LOAD_DLL_DEBUG_EVENT:
if ((handle = event->data.load_dll.handle) != -1)
{
if ((handle = duplicate_handle( thread->process, handle, debugger->process,
GENERIC_READ, FALSE, 0 )) == -1)
return 0;
event->data.load_dll.handle = handle;
}
break;
}
return 1;
}
/* free a debug event structure */
static void free_event( struct debug_event *event )
{
switch(event->code)
{
case CREATE_THREAD_DEBUG_EVENT:
close_handle( event->thread->process, event->data.create_thread.handle );
break;
case CREATE_PROCESS_DEBUG_EVENT:
if (event->data.create_process.file != -1)
close_handle( event->thread->process, event->data.create_process.file );
close_handle( event->thread->process, event->data.create_process.thread );
close_handle( event->thread->process, event->data.create_process.process );
break;
case LOAD_DLL_DEBUG_EVENT:
if (event->data.load_dll.handle != -1)
close_handle( event->thread->process, event->data.load_dll.handle );
break;
}
event->thread->debug_event = NULL;
release_object( event->thread );
free( event );
}
/* unlink the first event from the queue */
static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
{
if (event->prev) event->prev->next = event->next;
else debug_ctx->event_head = event->next;
if (event->next) event->next->prev = event->prev;
else debug_ctx->event_tail = event->prev;
event->next = event->prev = NULL;
}
/* link an event at the end of the queue */
static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
{
event->next = NULL;
event->prev = debug_ctx->event_tail;
if (event->prev) event->prev->next = event;
else debug_ctx->event_head = event;
debug_ctx->event_tail = event;
}
/* send the first queue event as a reply */
static void send_event_reply( struct debug_ctx *debug_ctx )
{
struct wait_debug_event_reply reply;
struct debug_event *event = debug_ctx->event_head;
struct thread *thread = event->thread;
assert( event );
assert( debug_ctx->waiting );
unlink_event( debug_ctx, event );
event->sent = 1;
reply.code = event->code;
reply.pid = thread->process;
reply.tid = thread;
debug_ctx->waiting = 0;
if (debug_ctx->timeout)
{
remove_timeout_user( debug_ctx->timeout );
debug_ctx->timeout = NULL;
}
debug_ctx->owner->error = 0;
send_reply( debug_ctx->owner, -1, 2, &reply, sizeof(reply),
&event->data, event_sizes[event->code] );
}
/* timeout callback while waiting for a debug event */
static void wait_event_timeout( void *ctx )
{
struct debug_ctx *debug_ctx = (struct debug_ctx *)ctx;
struct wait_debug_event_reply reply;
assert( debug_ctx->waiting );
reply.code = 0;
reply.pid = 0;
reply.tid = 0;
debug_ctx->waiting = 0;
debug_ctx->timeout = NULL;
debug_ctx->owner->error = WAIT_TIMEOUT;
send_reply( debug_ctx->owner, -1, 1, &reply, sizeof(reply) );
}
/* wait for a debug event (or send a reply at once if one is pending) */
static int wait_for_debug_event( int timeout )
{
struct debug_ctx *debug_ctx = current->debug_ctx;
struct timeval when;
if (!debug_ctx) /* current thread is not a debugger */
{
SET_ERROR( ERROR_ACCESS_DENIED ); /* FIXME */
return 0;
}
assert( !debug_ctx->waiting );
if (debug_ctx->event_head) /* already have a pending event */
{
debug_ctx->waiting = 1;
send_event_reply( debug_ctx );
return 1;
}
if (!timeout) /* no event and we don't want to wait */
{
SET_ERROR( WAIT_TIMEOUT );
return 0;
}
if (timeout != -1) /* start the timeout */
{
make_timeout( &when, timeout );
if (!(debug_ctx->timeout = add_timeout_user( &when, wait_event_timeout, debug_ctx )))
return 0;
}
debug_ctx->waiting = 1;
return 1;
}
/* continue a debug event */
static int continue_debug_event( struct process *process, struct thread *thread, int status )
{
struct debug_event *event = thread->debug_event;
if (process->debugger != current || !event || !event->sent)
{
/* not debugging this process, or no event pending */
SET_ERROR( ERROR_ACCESS_DENIED ); /* FIXME */
return 0;
}
if (thread->state != TERMINATED)
{
/* only send a reply if the thread is still there */
/* (we can get a continue on an exit thread/process event) */
struct send_debug_event_reply reply;
reply.status = status;
send_reply( thread, -1, 1, &reply, sizeof(reply) );
}
free_event( event );
resume_process( process );
return 1;
}
/* queue a debug event for a debugger */
static struct debug_event *queue_debug_event( struct thread *debugger, struct thread *thread,
int code, void *data )
{
struct debug_ctx *debug_ctx = debugger->debug_ctx;
struct debug_event *event;
assert( debug_ctx );
/* cannot queue a debug event for myself */
assert( debugger->process != thread->process );
/* build the event */
if (!(event = mem_alloc( sizeof(*event) - sizeof(event->data) + event_sizes[code] )))
return NULL;
event->sent = 0;
event->code = code;
event->thread = (struct thread *)grab_object( thread );
memcpy( &event->data, data, event_sizes[code] );
if (!fill_debug_event( debugger, thread, event ))
{
release_object( event->thread );
free( event );
return NULL;
}
if (thread->debug_event)
{
/* only exit events can replace others */
assert( code == EXIT_THREAD_DEBUG_EVENT || code == EXIT_PROCESS_DEBUG_EVENT );
if (!thread->debug_event->sent) unlink_event( debug_ctx, thread->debug_event );
free_event( thread->debug_event );
}
link_event( debug_ctx, event );
thread->debug_event = event;
suspend_process( thread->process );
if (debug_ctx->waiting) send_event_reply( debug_ctx );
return event;
}
/* attach a process to a debugger thread */
int debugger_attach( struct process *process, struct thread *debugger )
{
struct debug_ctx *debug_ctx;
struct thread *thread;
if (process->debugger) /* already being debugged */
{
SET_ERROR( ERROR_ACCESS_DENIED );
return 0;
}
/* make sure we don't create a debugging loop */
for (thread = debugger; thread; thread = thread->process->debugger)
if (thread->process == process)
{
SET_ERROR( ERROR_ACCESS_DENIED );
return 0;
}
if (!debugger->debug_ctx) /* need to allocate a context */
{
assert( !debugger->debug_first );
if (!(debug_ctx = mem_alloc( sizeof(*debug_ctx) ))) return 0;
debug_ctx->owner = current;
debug_ctx->waiting = 0;
debug_ctx->timeout = NULL;
debug_ctx->event_head = NULL;
debug_ctx->event_tail = NULL;
debugger->debug_ctx = debug_ctx;
}
process->debugger = debugger;
process->debug_prev = NULL;
process->debug_next = debugger->debug_first;
debugger->debug_first = process;
return 1;
}
/* detach a process from its debugger thread */
static void debugger_detach( struct process *process )
{
struct thread *debugger = process->debugger;
assert( debugger );
if (process->debug_next) process->debug_next->debug_prev = process->debug_prev;
if (process->debug_prev) process->debug_prev->debug_next = process->debug_next;
else debugger->debug_first = process;
process->debugger = NULL;
}
/* a thread is exiting */
void debug_exit_thread( struct thread *thread, int exit_code )
{
struct thread *debugger = current->process->debugger;
struct debug_ctx *debug_ctx = thread->debug_ctx;
if (debugger) /* being debugged -> send an event to the debugger */
{
struct debug_event_exit event;
event.exit_code = exit_code;
if (!thread->proc_next && !thread->proc_prev)
{
assert( thread->process->thread_list == thread );
/* this is the last thread, send an exit process event and cleanup */
queue_debug_event( debugger, current, EXIT_PROCESS_DEBUG_EVENT, &event );
debugger_detach( thread->process );
}
else queue_debug_event( debugger, current, EXIT_THREAD_DEBUG_EVENT, &event );
}
if (debug_ctx) /* this thread is a debugger */
{
struct debug_event *event;
/* kill all debugged processes */
while (thread->debug_first) kill_process( thread->debug_first, exit_code );
/* free all pending events */
while ((event = debug_ctx->event_head) != NULL)
{
unlink_event( debug_ctx, event );
free_event( event );
}
/* remove the timeout */
if (debug_ctx->timeout) remove_timeout_user( debug_ctx->timeout );
thread->debug_ctx = NULL;
free( debug_ctx );
}
}
/* Wait for a debug event */
DECL_HANDLER(wait_debug_event)
{
struct wait_debug_event_reply reply;
if (!wait_for_debug_event( req->timeout ))
{
reply.code = 0;
reply.pid = NULL;
reply.tid = NULL;
send_reply( current, -1, 1, &reply, sizeof(reply) );
}
}
/* Continue a debug event */
DECL_HANDLER(continue_debug_event)
{
struct process *process = get_process_from_id( req->pid );
if (process)
{
struct thread *thread = get_thread_from_id( req->tid );
if (thread)
{
continue_debug_event( process, thread, req->status );
release_object( thread );
}
release_object( process );
}
send_reply( current, -1, 0 );
}
/* Start debugging an existing process */
DECL_HANDLER(debug_process)
{
struct process *process = get_process_from_id( req->pid );
if (process)
{
debugger_attach( process, current );
/* FIXME: should notice the debugged process somehow */
release_object( process );
}
send_reply( current, -1, 0 );
}
/* Send a debug event */
DECL_HANDLER(send_debug_event)
{
struct thread *debugger = current->process->debugger;
struct send_debug_event_reply reply;
if ((req->code <= 0) || (req->code > RIP_EVENT))
fatal_protocol_error( "send_debug_event: bad event code %d\n", req->code );
if (len != event_sizes[req->code])
fatal_protocol_error( "send_debug_event: bad event length %d/%d\n",
len, event_sizes[req->code] );
assert( !current->debug_event );
reply.status = 0;
if (debugger)
{
if (queue_debug_event( debugger, current, req->code, data ))
return; /* don't reply now, wait for continue_debug_event */
}
send_reply( current, -1, 1, &reply, sizeof(reply) );
}

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@ -153,6 +153,11 @@ extern void file_set_error(void);
extern int create_console( int fd, struct object *obj[2] );
/* debugger functions */
extern int debugger_attach( struct process *process, struct thread *debugger );
extern void debug_exit_thread( struct thread *thread, int exit_code );
extern int debug_level;
#endif /* __WINE_SERVER_OBJECT_H */

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@ -109,12 +109,21 @@ static struct process *create_process( struct new_process_request *req )
return NULL;
}
init_process( process );
if (parent->console_in) process->console_in = grab_object( parent->console_in );
if (parent->console_out) process->console_out = grab_object( parent->console_out );
if (!(process->info = mem_alloc( sizeof(*process->info) ))) goto error;
memcpy( process->info, req, sizeof(*req) );
/* set the process console */
if (req->create_flags & CREATE_NEW_CONSOLE)
{
if (!alloc_console( process )) goto error;
}
else if (!(req->create_flags & DETACHED_PROCESS))
{
if (parent->console_in) process->console_in = grab_object( parent->console_in );
if (parent->console_out) process->console_out = grab_object( parent->console_out );
}
if (!req->inherit_all && !(req->start_flags & STARTF_USESTDHANDLES))
{
process->info->hstdin = duplicate_handle( parent, req->hstdin, process,
@ -125,6 +134,12 @@ static struct process *create_process( struct new_process_request *req )
0, TRUE, DUPLICATE_SAME_ACCESS );
}
/* attach to the debugger if requested */
if (req->create_flags & DEBUG_PROCESS)
debugger_attach( process, current );
else if (parent->debugger && !(req->create_flags & DEBUG_ONLY_THIS_PROCESS))
debugger_attach( process, parent->debugger );
process->next = first_process;
first_process->prev = process;
first_process = process;

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@ -87,6 +87,7 @@ static void init_thread( struct thread *thread, int fd )
thread->mutex = NULL;
thread->debug_ctx = NULL;
thread->debug_first = NULL;
thread->debug_event = NULL;
thread->wait = NULL;
thread->apc = NULL;
thread->apc_count = 0;
@ -157,6 +158,7 @@ static void destroy_thread( struct object *obj )
struct thread *thread = (struct thread *)obj;
assert( obj->ops == &thread_ops );
assert( !thread->debug_ctx ); /* cannot still be debugging something */
release_object( thread->process );
if (thread->next) thread->next->prev = thread->prev;
if (thread->prev) thread->prev->next = thread->next;
@ -522,6 +524,7 @@ void thread_killed( struct thread *thread, int exit_code )
thread->state = TERMINATED;
thread->exit_code = exit_code;
if (thread->wait) end_wait( thread );
debug_exit_thread( thread, exit_code );
abandon_mutexes( thread );
remove_process_thread( thread->process, thread );
wake_up( &thread->obj, 0 );

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@ -20,6 +20,7 @@ struct thread_wait;
struct thread_apc;
struct mutex;
struct debug_ctx;
struct debug_event;
enum run_state { STARTING, RUNNING, TERMINATED };
@ -34,6 +35,7 @@ struct thread
struct mutex *mutex; /* list of currently owned mutexes */
struct debug_ctx *debug_ctx; /* debugger context if this thread is a debugger */
struct process *debug_first; /* head of debugged processes list */
struct debug_event *debug_event; /* pending debug event for this thread */
struct thread_wait *wait; /* current wait condition if sleeping */
struct thread_apc *apc; /* list of async procedure calls */
int apc_count; /* number of outstanding APCs */

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@ -10,6 +10,7 @@ static int dump_new_process_request( struct new_process_request *req, int len )
{
fprintf( stderr, " inherit=%d,", req->inherit );
fprintf( stderr, " inherit_all=%d,", req->inherit_all );
fprintf( stderr, " create_flags=%d,", req->create_flags );
fprintf( stderr, " start_flags=%d,", req->start_flags );
fprintf( stderr, " hstdin=%d,", req->hstdin );
fprintf( stderr, " hstdout=%d,", req->hstdout );
@ -682,6 +683,46 @@ static int dump_next_process_reply( struct next_process_reply *req, int len )
return (int)sizeof(*req);
}
static int dump_wait_debug_event_request( struct wait_debug_event_request *req, int len )
{
fprintf( stderr, " timeout=%d", req->timeout );
return (int)sizeof(*req);
}
static int dump_wait_debug_event_reply( struct wait_debug_event_reply *req, int len )
{
fprintf( stderr, " code=%d,", req->code );
fprintf( stderr, " pid=%p,", req->pid );
fprintf( stderr, " tid=%p", req->tid );
return (int)sizeof(*req);
}
static int dump_send_debug_event_request( struct send_debug_event_request *req, int len )
{
fprintf( stderr, " code=%d", req->code );
return (int)sizeof(*req);
}
static int dump_send_debug_event_reply( struct send_debug_event_reply *req, int len )
{
fprintf( stderr, " status=%d", req->status );
return (int)sizeof(*req);
}
static int dump_continue_debug_event_request( struct continue_debug_event_request *req, int len )
{
fprintf( stderr, " pid=%p,", req->pid );
fprintf( stderr, " tid=%p,", req->tid );
fprintf( stderr, " status=%d", req->status );
return (int)sizeof(*req);
}
static int dump_debug_process_request( struct debug_process_request *req, int len )
{
fprintf( stderr, " pid=%p", req->pid );
return (int)sizeof(*req);
}
struct dumper
{
int (*dump_req)( void *data, int len );
@ -806,6 +847,14 @@ static const struct dumper dumpers[REQ_NB_REQUESTS] =
(void(*)())dump_create_snapshot_reply },
{ (int(*)(void *,int))dump_next_process_request,
(void(*)())dump_next_process_reply },
{ (int(*)(void *,int))dump_wait_debug_event_request,
(void(*)())dump_wait_debug_event_reply },
{ (int(*)(void *,int))dump_send_debug_event_request,
(void(*)())dump_send_debug_event_reply },
{ (int(*)(void *,int))dump_continue_debug_event_request,
(void(*)())0 },
{ (int(*)(void *,int))dump_debug_process_request,
(void(*)())0 },
};
static const char * const req_names[REQ_NB_REQUESTS] =
@ -868,6 +917,10 @@ static const char * const req_names[REQ_NB_REQUESTS] =
"create_device",
"create_snapshot",
"next_process",
"wait_debug_event",
"send_debug_event",
"continue_debug_event",
"debug_process",
};
void trace_request( enum request req, void *data, int len, int fd )