d3dcompiler_47: Add stub dll.
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@ -985,6 +985,7 @@ enable_d3dcompiler_41
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enable_d3dcompiler_42
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enable_d3dcompiler_43
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enable_d3dcompiler_46
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enable_d3dcompiler_47
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enable_d3dim
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enable_d3drm
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enable_d3dx10_33
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@ -17181,6 +17182,7 @@ wine_fn_config_dll d3dcompiler_42 enable_d3dcompiler_42
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wine_fn_config_dll d3dcompiler_43 enable_d3dcompiler_43 implib d3dcompiler
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wine_fn_config_test dlls/d3dcompiler_43/tests d3dcompiler_43_test
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wine_fn_config_dll d3dcompiler_46 enable_d3dcompiler_46
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wine_fn_config_dll d3dcompiler_47 enable_d3dcompiler_47
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wine_fn_config_dll d3dim enable_d3dim implib
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wine_fn_config_dll d3drm enable_d3drm implib
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wine_fn_config_test dlls/d3drm/tests d3drm_test
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@ -2857,6 +2857,7 @@ WINE_CONFIG_DLL(d3dcompiler_42)
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WINE_CONFIG_DLL(d3dcompiler_43,,[implib],[d3dcompiler])
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WINE_CONFIG_TEST(dlls/d3dcompiler_43/tests)
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WINE_CONFIG_DLL(d3dcompiler_46)
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WINE_CONFIG_DLL(d3dcompiler_47)
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WINE_CONFIG_DLL(d3dim,,[implib])
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WINE_CONFIG_DLL(d3drm,,[implib])
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WINE_CONFIG_TEST(dlls/d3drm/tests)
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@ -0,0 +1,6 @@
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MODULE = d3dcompiler_47.dll
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C_SRCS = \
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d3dcompiler_47_main.c
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RC_SRCS = version.rc
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@ -0,0 +1,29 @@
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) d3dcompiler_43.D3DAssemble
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@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) d3dcompiler_43.D3DCompile
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@ stub D3DCompile2
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@ stub D3DCompileFromFile
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@ stub D3DCompressShaders
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@ stdcall D3DCreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
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@ stub D3DCreateFunctionLinkingGraph
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@ stub D3DCreateLinker
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@ stub D3DDecompressShaders
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@ stdcall D3DDisassemble(ptr long long ptr ptr) d3dcompiler_43.D3DDisassemble
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@ stdcall D3DDisassemble10Effect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect
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@ stub D3DDisassemble11Trace
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@ stub D3DDisassembleRegion
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@ stdcall D3DGetBlobPart(ptr long long long ptr) d3dcompiler_43.D3DGetBlobPart
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@ stdcall D3DGetDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
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@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
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@ stdcall D3DGetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
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@ stdcall D3DGetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
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@ stub D3DGetTraceInstructionOffsets
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@ stub D3DLoadModule
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@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) d3dcompiler_43.D3DPreprocess
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@ stub D3DReadFileToBlob
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@ stdcall D3DReflect(ptr long ptr ptr) d3dcompiler_43.D3DReflect
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@ stub D3DReflectLibrary
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@ stub D3DReturnFailure1
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@ stub D3DSetBlobPart
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@ stdcall D3DStripShader(ptr long long ptr) d3dcompiler_43.D3DStripShader
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@ stub D3DWriteBlobToFile
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@ stub DebugSetMute
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@ -0,0 +1,42 @@
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/*
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* Direct3D shader compiler main file
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*
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* Copyright 2015 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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BOOL WINAPI DllMain(HINSTANCE instdll, DWORD reason, void *reserved)
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{
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switch (reason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(instdll);
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break;
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}
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return TRUE;
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}
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@ -0,0 +1,27 @@
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/*
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* Copyright 2015 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#define WINE_FILEDESCRIPTION_STR "Wine D3DCompiler"
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#define WINE_FILENAME_STR "d3dcompiler_47.dll"
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#define WINE_FILEVERSION 6,3,9600,16984
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#define WINE_FILEVERSION_STR "6.3.9600.16984"
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#define WINE_PRODUCTVERSION 6,3,9600,16984
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#define WINE_PRODUCTVERSION_STR "6.3.9600.16984"
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#include "wine/wine_common_ver.rc"
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@ -94,6 +94,7 @@ my @dll_groups =
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],
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[
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"d3dcompiler_43",
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"d3dcompiler_47",
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"d3dcompiler_46",
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"d3dcompiler_42",
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"d3dcompiler_41",
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