diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c index f450f24e9a8..2014f47dff5 100644 --- a/dlls/d2d1/brush.c +++ b/dlls/d2d1/brush.c @@ -23,6 +23,13 @@ WINE_DEFAULT_DEBUG_CHANNEL(d2d); +struct d2d_bitmap_brush_cb +{ + float _11, _21, _31, pad0; + float _12, _22, _32, opacity; + BOOL ignore_alpha, pad1, pad2, pad3; +}; + static inline struct d2d_gradient *impl_from_ID2D1GradientStopCollection(ID2D1GradientStopCollection *iface) { return CONTAINING_RECORD(iface, struct d2d_gradient, ID2D1GradientStopCollection_iface); @@ -730,45 +737,32 @@ static D3D10_TEXTURE_ADDRESS_MODE texture_address_mode_from_extend_mode(D2D1_EXT } } -HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_d3d_render_target *render_target, - ID3D10Buffer **ps_cb) +static BOOL d2d_brush_fill_cb(struct d2d_brush *brush, struct d2d_d3d_render_target *render_target, void *cb) { - D3D10_SUBRESOURCE_DATA buffer_data; - D3D10_BUFFER_DESC buffer_desc; - struct - { - float _11, _21, _31, pad0; - float _12, _22, _32, opacity; - BOOL ignore_alpha; - } bitmap_brush_cb; - D2D1_COLOR_F color; - HRESULT hr; - - buffer_desc.Usage = D3D10_USAGE_DEFAULT; - buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; - buffer_desc.CPUAccessFlags = 0; - buffer_desc.MiscFlags = 0; - - buffer_data.SysMemPitch = 0; - buffer_data.SysMemSlicePitch = 0; + struct d2d_bitmap_brush_cb *bitmap_brush_cb; + D2D1_COLOR_F *color; if (brush->type == D2D_BRUSH_TYPE_SOLID) { - color = brush->u.solid.color; - color.a *= brush->opacity; - color.r *= color.a; - color.g *= color.a; - color.b *= color.a; + color = cb; - buffer_desc.ByteWidth = sizeof(color); - buffer_data.pSysMem = &color; + *color = brush->u.solid.color; + color->a *= brush->opacity; + color->r *= color->a; + color->g *= color->a; + color->b *= color->a; + + return TRUE; } - else if (brush->type == D2D_BRUSH_TYPE_BITMAP) + + if (brush->type == D2D_BRUSH_TYPE_BITMAP) { struct d2d_bitmap *bitmap = brush->u.bitmap.bitmap; D2D_MATRIX_3X2_F w, b; float dpi_scale, d; + bitmap_brush_cb = cb; + /* Scale for dpi. */ w = render_target->drawing_state.transform; dpi_scale = render_target->dpi_x / 96.0f; @@ -797,76 +791,149 @@ HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_d3d_render_targe d = b._11 * b._22 - b._21 * b._12; if (d != 0.0f) { - bitmap_brush_cb._11 = b._22 / d; - bitmap_brush_cb._21 = -b._21 / d; - bitmap_brush_cb._31 = (b._21 * b._32 - b._31 * b._22) / d; - bitmap_brush_cb._12 = -b._12 / d; - bitmap_brush_cb._22 = b._11 / d; - bitmap_brush_cb._32 = -(b._11 * b._32 - b._31 * b._12) / d; + bitmap_brush_cb->_11 = b._22 / d; + bitmap_brush_cb->_21 = -b._21 / d; + bitmap_brush_cb->_31 = (b._21 * b._32 - b._31 * b._22) / d; + bitmap_brush_cb->_12 = -b._12 / d; + bitmap_brush_cb->_22 = b._11 / d; + bitmap_brush_cb->_32 = -(b._11 * b._32 - b._31 * b._12) / d; } - bitmap_brush_cb.opacity = brush->opacity; - bitmap_brush_cb.ignore_alpha = bitmap->format.alphaMode == D2D1_ALPHA_MODE_IGNORE; + bitmap_brush_cb->opacity = brush->opacity; + bitmap_brush_cb->ignore_alpha = bitmap->format.alphaMode == D2D1_ALPHA_MODE_IGNORE; - buffer_desc.ByteWidth = sizeof(bitmap_brush_cb); - buffer_data.pSysMem = &bitmap_brush_cb; + return TRUE; } - else + + FIXME("Unhandled brush type %#x.\n", brush->type); + return FALSE; +} + +HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_brush, + struct d2d_d3d_render_target *render_target, ID3D10Buffer **ps_cb) +{ + D3D10_SUBRESOURCE_DATA buffer_data; + D3D10_BUFFER_DESC buffer_desc; + BYTE *cb_data; + HRESULT hr; + + static const size_t brush_sizes[] = { - FIXME("Unhandled brush type %#x.\n", brush->type); + /* D2D_BRUSH_TYPE_SOLID */ sizeof(D2D1_COLOR_F), + /* D2D_BRUSH_TYPE_LINEAR */ 0, + /* D2D_BRUSH_TYPE_BITMAP */ sizeof(struct d2d_bitmap_brush_cb), + }; + + buffer_desc.Usage = D3D10_USAGE_DEFAULT; + buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; + buffer_desc.CPUAccessFlags = 0; + buffer_desc.MiscFlags = 0; + + buffer_data.SysMemPitch = 0; + buffer_data.SysMemSlicePitch = 0; + + if (brush->type >= sizeof(brush_sizes) / sizeof(*brush_sizes)) + { + ERR("Unhandled brush type %#x.\n", brush->type); + return E_NOTIMPL; + } + + buffer_desc.ByteWidth = brush_sizes[brush->type]; + if (opacity_brush) + { + if (opacity_brush->type >= sizeof(brush_sizes) / sizeof(*brush_sizes)) + { + ERR("Unhandled opacity brush type %#x.\n", brush->type); + return E_NOTIMPL; + } + buffer_desc.ByteWidth += brush_sizes[opacity_brush->type]; + } + + if (!(cb_data = HeapAlloc(GetProcessHeap(), 0, buffer_desc.ByteWidth))) + { + ERR("Failed to allocate constant buffer data.\n"); + return E_OUTOFMEMORY; + } + buffer_data.pSysMem = cb_data; + + if (!d2d_brush_fill_cb(brush, render_target, cb_data)) + { + HeapFree(GetProcessHeap(), 0, cb_data); + return E_NOTIMPL; + } + cb_data += brush_sizes[brush->type]; + if (opacity_brush && !d2d_brush_fill_cb(opacity_brush, render_target, cb_data)) + { + HeapFree(GetProcessHeap(), 0, cb_data); return E_NOTIMPL; } if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, ps_cb))) ERR("Failed to create constant buffer, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, cb_data); return hr; } -void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_d3d_render_target *render_target, - enum d2d_shape_type shape_type) +static void d2d_brush_bind_bitmap(struct d2d_brush *brush, ID3D10Device *device, + unsigned int resource_idx, unsigned int sampler_idx) { - static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; - ID3D10Device *device = render_target->device; - ID3D10PixelShader *ps; HRESULT hr; + ID3D10Device_PSSetShaderResources(device, resource_idx, 1, &brush->u.bitmap.bitmap->view); + if (!brush->u.bitmap.sampler_state) + { + D3D10_SAMPLER_DESC sampler_desc; + + if (brush->u.bitmap.interpolation_mode == D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR) + sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT; + else + sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR; + sampler_desc.AddressU = texture_address_mode_from_extend_mode(brush->u.bitmap.extend_mode_x); + sampler_desc.AddressV = texture_address_mode_from_extend_mode(brush->u.bitmap.extend_mode_y); + sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP; + sampler_desc.MipLODBias = 0.0f; + sampler_desc.MaxAnisotropy = 0; + sampler_desc.ComparisonFunc = D3D10_COMPARISON_NEVER; + sampler_desc.BorderColor[0] = 0.0f; + sampler_desc.BorderColor[1] = 0.0f; + sampler_desc.BorderColor[2] = 0.0f; + sampler_desc.BorderColor[3] = 0.0f; + sampler_desc.MinLOD = 0.0f; + sampler_desc.MaxLOD = 0.0f; + + if (FAILED(hr = ID3D10Device_CreateSamplerState(device, + &sampler_desc, &brush->u.bitmap.sampler_state))) + ERR("Failed to create sampler state, hr %#x.\n", hr); + } + ID3D10Device_PSSetSamplers(device, sampler_idx, 1, &brush->u.bitmap.sampler_state); +} + +void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_brush *opacity_brush, + struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type) +{ + static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; + unsigned int resource_idx = 0, sampler_idx = 0; + ID3D10Device *device = render_target->device; + enum d2d_brush_type opacity_brush_type; + ID3D10PixelShader *ps; + ID3D10Device_OMSetBlendState(device, render_target->bs, blend_factor, D3D10_DEFAULT_SAMPLE_MASK); - if (!(ps = render_target->shape_resources[shape_type].ps[brush->type])) - FIXME("No pixel shader for shape type %#x and brush type %#x.\n", shape_type, brush->type); + opacity_brush_type = opacity_brush ? opacity_brush->type : D2D_BRUSH_TYPE_COUNT; + if (!(ps = render_target->shape_resources[shape_type].ps[brush->type][opacity_brush_type])) + FIXME("No pixel shader for shape type %#x and brush types %#x/%#x.\n", + shape_type, brush->type, opacity_brush_type); ID3D10Device_PSSetShader(device, ps); if (brush->type == D2D_BRUSH_TYPE_BITMAP) - { - ID3D10Device_PSSetShaderResources(device, 0, 1, &brush->u.bitmap.bitmap->view); - if (!brush->u.bitmap.sampler_state) - { - D3D10_SAMPLER_DESC sampler_desc; - - if (brush->u.bitmap.interpolation_mode == D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR) - sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT; - else - sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR; - sampler_desc.AddressU = texture_address_mode_from_extend_mode(brush->u.bitmap.extend_mode_x); - sampler_desc.AddressV = texture_address_mode_from_extend_mode(brush->u.bitmap.extend_mode_y); - sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP; - sampler_desc.MipLODBias = 0.0f; - sampler_desc.MaxAnisotropy = 0; - sampler_desc.ComparisonFunc = D3D10_COMPARISON_NEVER; - sampler_desc.BorderColor[0] = 0.0f; - sampler_desc.BorderColor[1] = 0.0f; - sampler_desc.BorderColor[2] = 0.0f; - sampler_desc.BorderColor[3] = 0.0f; - sampler_desc.MinLOD = 0.0f; - sampler_desc.MaxLOD = 0.0f; - - if (FAILED(hr = ID3D10Device_CreateSamplerState(device, - &sampler_desc, &brush->u.bitmap.sampler_state))) - ERR("Failed to create sampler state, hr %#x.\n", hr); - } - ID3D10Device_PSSetSamplers(device, 0, 1, &brush->u.bitmap.sampler_state); - } + d2d_brush_bind_bitmap(brush, device, resource_idx++, sampler_idx++); else if (brush->type != D2D_BRUSH_TYPE_SOLID) - { FIXME("Unhandled brush type %#x.\n", brush->type); + + if (opacity_brush) + { + if (opacity_brush->type == D2D_BRUSH_TYPE_BITMAP) + d2d_brush_bind_bitmap(opacity_brush, device, resource_idx++, sampler_idx++); + else if (opacity_brush->type != D2D_BRUSH_TYPE_SOLID) + FIXME("Unhandled opacity brush type %#x.\n", opacity_brush->type); } } diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h index e0aee8e7efb..89872e51fc5 100644 --- a/dlls/d2d1/d2d1_private.h +++ b/dlls/d2d1/d2d1_private.h @@ -62,7 +62,7 @@ struct d2d_shape_resources { ID3D10InputLayout *il; ID3D10VertexShader *vs; - ID3D10PixelShader *ps[D2D_BRUSH_TYPE_COUNT]; + ID3D10PixelShader *ps[D2D_BRUSH_TYPE_COUNT][D2D_BRUSH_TYPE_COUNT + 1]; }; struct d2d_d3d_render_target @@ -163,10 +163,10 @@ void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1Factory *facto void d2d_bitmap_brush_init(struct d2d_brush *brush, ID2D1Factory *factory, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc) DECLSPEC_HIDDEN; -void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_d3d_render_target *render_target, - enum d2d_shape_type shape_type) DECLSPEC_HIDDEN; -HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_d3d_render_target *render_target, - ID3D10Buffer **ps_cb) DECLSPEC_HIDDEN; +void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_brush *opacity_brush, + struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type) DECLSPEC_HIDDEN; +HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_brush, + struct d2d_d3d_render_target *render_target, ID3D10Buffer **ps_cb) DECLSPEC_HIDDEN; struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN; struct d2d_stroke_style diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index 63760980902..5e8e4a03757 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -127,9 +127,9 @@ static void d2d_clip_stack_pop(struct d2d_clip_stack *stack) --stack->count; } -static void d2d_draw(struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type, +static void d2d_rt_draw(struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type, ID3D10Buffer *ib, unsigned int index_count, ID3D10Buffer *vb, unsigned int vb_stride, - ID3D10Buffer *vs_cb, ID3D10Buffer *ps_cb, struct d2d_brush *brush) + ID3D10Buffer *vs_cb, ID3D10Buffer *ps_cb, struct d2d_brush *brush, struct d2d_brush *opacity_brush) { struct d2d_shape_resources *shape_resources = &render_target->shape_resources[shape_type]; ID3D10Device *device = render_target->device; @@ -183,9 +183,9 @@ static void d2d_draw(struct d2d_d3d_render_target *render_target, enum d2d_shape ID3D10Device_RSSetState(device, render_target->rs); ID3D10Device_OMSetRenderTargets(device, 1, &render_target->view, NULL); if (brush) - d2d_brush_bind_resources(brush, render_target, shape_type); + d2d_brush_bind_resources(brush, opacity_brush, render_target, shape_type); else - ID3D10Device_PSSetShader(device, shape_resources->ps[D2D_BRUSH_TYPE_SOLID]); + ID3D10Device_PSSetShader(device, shape_resources->ps[D2D_BRUSH_TYPE_SOLID][D2D_BRUSH_TYPE_COUNT]); if (ib) ID3D10Device_DrawIndexed(device, index_count, 0, 0); @@ -239,7 +239,7 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget * if (!refcount) { - unsigned int i, j; + unsigned int i, j, k; d2d_clip_stack_cleanup(&render_target->clip_stack); if (render_target->text_rendering_params) @@ -252,8 +252,11 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget * { for (j = 0; j < D2D_BRUSH_TYPE_COUNT; ++j) { - if (render_target->shape_resources[i].ps[j]) - ID3D10PixelShader_Release(render_target->shape_resources[i].ps[j]); + for (k = 0; k < D2D_BRUSH_TYPE_COUNT + 1; ++k) + { + if (render_target->shape_resources[i].ps[j][k]) + ID3D10PixelShader_Release(render_target->shape_resources[i].ps[j][k]); + } } ID3D10VertexShader_Release(render_target->shape_resources[i].vs); ID3D10InputLayout_Release(render_target->shape_resources[i].il); @@ -665,6 +668,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarg static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarget *iface, ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacity_brush) { + struct d2d_brush *opacity_brush_impl = unsafe_impl_from_ID2D1Brush(opacity_brush); struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush); const struct d2d_geometry *geometry_impl; @@ -693,9 +697,6 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarg return; } - if (opacity_brush) - FIXME("Ignoring opacity brush %p.\n", opacity_brush); - geometry_impl = unsafe_impl_from_ID2D1Geometry(geometry); tmp_x = (2.0f * render_target->dpi_x) / (96.0f * render_target->pixel_size.width); @@ -736,7 +737,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarg return; } - if (FAILED(hr = d2d_brush_get_ps_cb(brush_impl, render_target, &ps_cb))) + if (FAILED(hr = d2d_brush_get_ps_cb(brush_impl, opacity_brush_impl, render_target, &ps_cb))) { WARN("Failed to get ps constant buffer, hr %#x.\n", hr); ID3D10Buffer_Release(vs_cb); @@ -766,8 +767,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarg goto done; } - d2d_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, ib, 3 * geometry_impl->face_count, vb, - sizeof(*geometry_impl->vertices), vs_cb, ps_cb, brush_impl); + d2d_rt_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, ib, 3 * geometry_impl->face_count, vb, + sizeof(*geometry_impl->vertices), vs_cb, ps_cb, brush_impl, opacity_brush_impl); ID3D10Buffer_Release(vb); ID3D10Buffer_Release(ib); @@ -784,8 +785,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarg goto done; } - d2d_draw(render_target, D2D_SHAPE_TYPE_BEZIER, NULL, 3 * geometry_impl->bezier_count, vb, - sizeof(*geometry_impl->beziers->v), vs_cb, ps_cb, brush_impl); + d2d_rt_draw(render_target, D2D_SHAPE_TYPE_BEZIER, NULL, 3 * geometry_impl->bezier_count, vb, + sizeof(*geometry_impl->beziers->v), vs_cb, ps_cb, brush_impl, opacity_brush_impl); ID3D10Buffer_Release(vb); } @@ -1228,8 +1229,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa return; } - d2d_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, render_target->ib, 6, - render_target->vb, render_target->vb_stride, vs_cb, ps_cb, NULL); + d2d_rt_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, render_target->ib, 6, + render_target->vb, render_target->vb_stride, vs_cb, ps_cb, NULL, NULL); ID3D10Buffer_Release(ps_cb); ID3D10Buffer_Release(vs_cb); @@ -1549,7 +1550,7 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, D3D10_BUFFER_DESC buffer_desc; D3D10_BLEND_DESC blend_desc; ID3D10Resource *resource; - unsigned int i, j; + unsigned int i, j, k; HRESULT hr; static const D3D10_INPUT_ELEMENT_DESC il_desc_triangle[] = @@ -1785,7 +1786,7 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->device, ps_code_triangle_solid, sizeof(ps_code_triangle_solid), - &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].ps[D2D_BRUSH_TYPE_SOLID]))) + &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].ps[D2D_BRUSH_TYPE_SOLID][D2D_BRUSH_TYPE_COUNT]))) { WARN("Failed to create triangle/solid pixel shader, hr %#x.\n", hr); goto err; @@ -1793,7 +1794,7 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->device, ps_code_triangle_bitmap, sizeof(ps_code_triangle_bitmap), - &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].ps[D2D_BRUSH_TYPE_BITMAP]))) + &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].ps[D2D_BRUSH_TYPE_BITMAP][D2D_BRUSH_TYPE_COUNT]))) { WARN("Failed to create triangle/bitmap pixel shader, hr %#x.\n", hr); goto err; @@ -1801,7 +1802,7 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->device, ps_code_bezier_solid, sizeof(ps_code_bezier_solid), - &render_target->shape_resources[D2D_SHAPE_TYPE_BEZIER].ps[D2D_BRUSH_TYPE_SOLID]))) + &render_target->shape_resources[D2D_SHAPE_TYPE_BEZIER].ps[D2D_BRUSH_TYPE_SOLID][D2D_BRUSH_TYPE_COUNT]))) { WARN("Failed to create bezier/solid pixel shader, hr %#x.\n", hr); goto err; @@ -1917,8 +1918,11 @@ err: { for (j = 0; j < D2D_BRUSH_TYPE_COUNT; ++j) { - if (render_target->shape_resources[i].ps[j]) - ID3D10PixelShader_Release(render_target->shape_resources[i].ps[j]); + for (k = 0; k < D2D_BRUSH_TYPE_COUNT + 1; ++k) + { + if (render_target->shape_resources[i].ps[j][k]) + ID3D10PixelShader_Release(render_target->shape_resources[i].ps[j][k]); + } } if (render_target->shape_resources[i].vs) ID3D10VertexShader_Release(render_target->shape_resources[i].vs);