From e6909c8f5008b16c7917dcac1c8be83b3fff6776 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 2 Feb 2018 20:28:50 +0330 Subject: [PATCH] wined3d: Use the resource access flags in wined3d_texture_set_lod(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/texture.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index f166c2ad01d..03cf027c8e7 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1095,9 +1095,10 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod) /* The d3d9:texture test shows that SetLOD is ignored on non-managed * textures. The call always returns 0, and GetLOD always returns 0. */ - if (texture->resource.pool != WINED3D_POOL_MANAGED) + if (!wined3d_resource_access_is_managed(texture->resource.access)) { - TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture->resource.pool)); + TRACE("Ignoring LOD on texture with resource access %s.\n", + wined3d_debug_resource_access(texture->resource.access)); return 0; }