gdi32: Stub the NamedEscape function.
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@ -729,3 +729,15 @@ INT WINAPI DrawEscape(HDC hdc, INT nEscape, INT cbInput, LPCSTR lpszInData)
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FIXME("DrawEscape, stub\n");
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return 0;
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}
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/*******************************************************************
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* NamedEscape [GDI32.@]
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*/
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INT WINAPI NamedEscape( HDC hdc, LPCWSTR pDriver, INT nEscape, INT cbInput, LPCSTR lpszInData,
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INT cbOutput, LPSTR lpszOutData )
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{
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FIXME("(%p, %s, %d, %d, %p, %d, %p)\n",
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hdc, wine_dbgstr_w(pDriver), nEscape, cbInput, lpszInData, cbOutput,
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lpszOutData);
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return 0;
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}
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@ -365,7 +365,7 @@
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# @ stub MirrorRgn
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@ stdcall ModifyWorldTransform(long ptr long)
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@ stdcall MoveToEx(long long long ptr)
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# @ stub NamedEscape
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@ stdcall NamedEscape(long wstr long long ptr long ptr)
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@ stdcall OffsetClipRgn(long long long)
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@ stdcall OffsetRgn(long long long)
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@ stdcall OffsetViewportOrgEx(long long long ptr)
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