d3drm: Avoid LPD3DVALUE.
This commit is contained in:
parent
1593bdf9a6
commit
e650f49f0e
|
@ -767,8 +767,7 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_GetPosition(IDirect3DRMFrame2* iface
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetRotation(IDirect3DRMFrame2 *iface,
|
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetRotation(IDirect3DRMFrame2 *iface,
|
||||||
LPDIRECT3DRMFRAME reference,
|
IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta)
|
||||||
LPD3DVECTOR axis, LPD3DVALUE return_theta)
|
|
||||||
{
|
{
|
||||||
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
|
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
|
||||||
|
|
||||||
|
@ -1855,8 +1854,7 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_GetPosition(IDirect3DRMFrame3* iface
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetRotation(IDirect3DRMFrame3 *iface,
|
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetRotation(IDirect3DRMFrame3 *iface,
|
||||||
LPDIRECT3DRMFRAME3 reference,
|
IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta)
|
||||||
LPD3DVECTOR axis, LPD3DVALUE return_theta)
|
|
||||||
{
|
{
|
||||||
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
|
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
|
||||||
|
|
||||||
|
|
|
@ -1110,7 +1110,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
|
||||||
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
|
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
|
||||||
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
|
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
|
||||||
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
|
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
|
||||||
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
|
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
|
||||||
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
|
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
|
||||||
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
|
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
|
||||||
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
|
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
|
||||||
|
@ -1341,7 +1341,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
|
||||||
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
|
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
|
||||||
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
|
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
|
||||||
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
|
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
|
||||||
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
|
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
|
||||||
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
|
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
|
||||||
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
|
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
|
||||||
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
|
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
|
||||||
|
@ -1621,7 +1621,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
|
||||||
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
|
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
|
||||||
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
|
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
|
||||||
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR return_position) PURE;
|
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR return_position) PURE;
|
||||||
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
|
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
|
||||||
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
|
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
|
||||||
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
|
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
|
||||||
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
|
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
|
||||||
|
@ -2196,8 +2196,8 @@ DECLARE_INTERFACE_(IDirect3DRMShadow2,IDirect3DRMVisual)
|
||||||
STDMETHOD(SetVisual)(THIS_ LPUNKNOWN pUNK, DWORD) PURE;
|
STDMETHOD(SetVisual)(THIS_ LPUNKNOWN pUNK, DWORD) PURE;
|
||||||
STDMETHOD(GetLight)(THIS_ LPDIRECT3DRMLIGHT *) PURE;
|
STDMETHOD(GetLight)(THIS_ LPDIRECT3DRMLIGHT *) PURE;
|
||||||
STDMETHOD(SetLight)(THIS_ LPDIRECT3DRMLIGHT, DWORD) PURE;
|
STDMETHOD(SetLight)(THIS_ LPDIRECT3DRMLIGHT, DWORD) PURE;
|
||||||
STDMETHOD(GetPlane)(THIS_ LPD3DVALUE px, LPD3DVALUE py, LPD3DVALUE pz,
|
STDMETHOD(GetPlane)(THIS_ D3DVALUE *px, D3DVALUE *py, D3DVALUE *pz,
|
||||||
LPD3DVALUE nx, LPD3DVALUE ny, LPD3DVALUE nz) PURE;
|
D3DVALUE *nx, D3DVALUE *ny, D3DVALUE *nz) PURE;
|
||||||
STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
|
STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
|
||||||
D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE;
|
D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE;
|
||||||
STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
|
STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
|
||||||
|
|
Loading…
Reference in New Issue