server: Avoid touching the poll_req structure after calling async_request_complete() (Valgrind).

Fixes: 567beb6b2e
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-10-12 19:36:55 -05:00 committed by Alexandre Julliard
parent f393ab2636
commit e6009c5b55
1 changed files with 2 additions and 1 deletions

View File

@ -838,6 +838,7 @@ static int get_poll_flags( struct sock *sock, int event )
static void complete_async_poll( struct poll_req *req, unsigned int status )
{
struct poll_socket_output *output = req->output;
unsigned int i;
for (i = 0; i < req->count; ++i)
@ -849,8 +850,8 @@ static void complete_async_poll( struct poll_req *req, unsigned int status )
}
/* pass 0 as result; client will set actual result size */
async_request_complete( req->async, status, 0, req->count * sizeof(*req->output), req->output );
req->output = NULL;
async_request_complete( req->async, status, 0, req->count * sizeof(*output), output );
}
static void complete_async_polls( struct sock *sock, int event, int error )