server: Avoid touching the poll_req structure after calling async_request_complete() (Valgrind).
Fixes: 567beb6b2e
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -838,6 +838,7 @@ static int get_poll_flags( struct sock *sock, int event )
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static void complete_async_poll( struct poll_req *req, unsigned int status )
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{
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struct poll_socket_output *output = req->output;
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unsigned int i;
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for (i = 0; i < req->count; ++i)
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@ -849,8 +850,8 @@ static void complete_async_poll( struct poll_req *req, unsigned int status )
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}
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/* pass 0 as result; client will set actual result size */
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async_request_complete( req->async, status, 0, req->count * sizeof(*req->output), req->output );
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req->output = NULL;
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async_request_complete( req->async, status, 0, req->count * sizeof(*output), output );
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}
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static void complete_async_polls( struct sock *sock, int event, int error )
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