d3d10/tests: Test SystemValueType field.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3698,18 +3698,25 @@ if (0)
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hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 0, 0, &sign);
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hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 0, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "SV_Target"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "SV_Target"), "Unexpected semantic %s.\n", sign.SemanticName);
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todo_wine
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ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
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hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 4, 0, &sign);
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hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 4, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
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sign.SystemValueType);
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hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 0, 0, &sign);
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hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 0, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
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sign.SystemValueType);
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hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 4, 0, &sign);
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hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 4, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
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v = effect->lpVtbl->GetVariableByName(effect, "v");
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v = effect->lpVtbl->GetVariableByName(effect, "v");
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vs = v->lpVtbl->AsShader(v);
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vs = v->lpVtbl->AsShader(v);
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@ -3717,18 +3724,24 @@ if (0)
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hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 0, 0, &sign);
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hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 0, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
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sign.SystemValueType);
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hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 1, 0, &sign);
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hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 1, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
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sign.SystemValueType);
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hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
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hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
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hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign);
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hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
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/* NULL shader variable */
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/* NULL shader variable */
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v = effect->lpVtbl->GetVariableByName(effect, "v0");
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v = effect->lpVtbl->GetVariableByName(effect, "v0");
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@ -3746,6 +3759,8 @@ if (0)
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hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 3, 0, &sign);
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hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 3, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n",
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sign.SystemValueType);
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hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
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hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
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ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
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@ -3759,6 +3774,7 @@ if (0)
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hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 3, 0, &sign);
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hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 3, 0, &sign);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
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ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
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effect->lpVtbl->Release(effect);
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effect->lpVtbl->Release(effect);
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