wined3d: Support render target array index semantic value.

Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrew Wesie 2017-04-06 11:47:52 +02:00 committed by Alexandre Julliard
parent f424a77375
commit e5d3908ffa
1 changed files with 5 additions and 0 deletions

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@ -6724,6 +6724,11 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv
shader_addline(buffer, "gl_PointSize = clamp(shader_out[%u].%c, " shader_addline(buffer, "gl_PointSize = clamp(shader_out[%u].%c, "
"ffp_point.size_min, ffp_point.size_max);\n", output->register_idx, reg_mask[1]); "ffp_point.size_min, ffp_point.size_max);\n", output->register_idx, reg_mask[1]);
} }
else if (output->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx)
{
shader_addline(buffer, "gl_Layer = floatBitsToInt(shader_out[%u])%s;\n",
output->register_idx, reg_mask);
}
else if (output->sysval_semantic) else if (output->sysval_semantic)
{ {
FIXME("Unhandled sysval semantic %#x.\n", output->sysval_semantic); FIXME("Unhandled sysval semantic %#x.\n", output->sysval_semantic);