wined3d: Also change the resource's format desc in IWineD3DBaseSurfaceImpl_SetFormat().
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@ -508,7 +508,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWin
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL);
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const struct GlPixelFormatDesc *format_desc;
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const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format,
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&This->resource.wineD3DDevice->adapter->gl_info, &format_desc);
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if (This->resource.format != WINED3DFMT_UNKNOWN) {
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FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
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@ -540,6 +542,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
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This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
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This->resource.format = format;
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This->resource.format_desc = format_desc;
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TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel);
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