From e55aca8f498536af974a031c2e9a4d905de9a7cf Mon Sep 17 00:00:00 2001 From: Daniel Ansorregui Date: Mon, 15 Oct 2018 20:17:15 +0100 Subject: [PATCH] d2d1: Use default NULL argument in SetBlendState call. Signed-off-by: Daniel Ansorregui Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d2d1/device.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index ff5caac5d8c..25934136618 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -131,8 +131,6 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en D3D10_VIEWPORT vp; HRESULT hr; - static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; - vp.TopLeftX = 0; vp.TopLeftY = 0; vp.Width = render_target->pixel_size.width; @@ -180,7 +178,7 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en ID3D10Device_OMSetRenderTargets(device, 1, &render_target->target->rtv, NULL); if (brush) { - ID3D10Device_OMSetBlendState(device, render_target->bs, blend_factor, D3D10_DEFAULT_SAMPLE_MASK); + ID3D10Device_OMSetBlendState(device, render_target->bs, NULL, D3D10_DEFAULT_SAMPLE_MASK); d2d_brush_bind_resources(brush, device, 0); } if (opacity_brush)