wined3d: Introduce wined3d_device_get_cs_cb().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2752,6 +2752,19 @@ void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int
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wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx, buffer);
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}
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struct wined3d_buffer * CDECL wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx)
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{
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TRACE("device %p, idx %u.\n", device, idx);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return NULL;
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}
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return device->state.cb[WINED3D_SHADER_TYPE_COMPUTE][idx];
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}
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void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
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unsigned int idx, struct wined3d_shader_resource_view *view)
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{
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@ -53,6 +53,7 @@
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@ cdecl wined3d_device_get_clip_status(ptr ptr)
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@ cdecl wined3d_device_get_compute_shader(ptr)
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@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
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@ cdecl wined3d_device_get_cs_cb(ptr long)
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@ cdecl wined3d_device_get_depth_stencil_view(ptr)
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@ cdecl wined3d_device_get_device_caps(ptr ptr)
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@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
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@ -2165,6 +2165,7 @@ HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *devi
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struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
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void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
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struct wined3d_device_creation_parameters *creation_parameters);
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struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
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struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
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HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
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