Fix order of texture enumeration to fix yet another set of dumb games.
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@ -403,16 +403,8 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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pformat->u2.dwRBitMask = 0x0000F800;
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pformat->u3.dwGBitMask = 0x000007C0;
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pformat->u4.dwBBitMask = 0x0000003E;
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pformat->u5.dwRGBAlphaBitMask = 0x00000001;
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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/* Note : even if this is an 'emulated' texture format, it needs to be first
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as some dumb applications seem to rely on that. */
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_1_5_5_5 (ARGB) (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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@ -423,13 +415,13 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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pformat->u2.dwRBitMask = 0x0000F000;
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pformat->u3.dwGBitMask = 0x00000F00;
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pformat->u4.dwBBitMask = 0x000000F0;
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pformat->u5.dwRGBAlphaBitMask = 0x0000000F;
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pformat->u2.dwRBitMask = 0x0000F800;
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pformat->u3.dwGBitMask = 0x000007C0;
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pformat->u4.dwBBitMask = 0x0000003E;
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pformat->u5.dwRGBAlphaBitMask = 0x00000001;
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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@ -443,6 +435,16 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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pformat->u2.dwRBitMask = 0x0000F000;
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pformat->u3.dwGBitMask = 0x00000F00;
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pformat->u4.dwBBitMask = 0x000000F0;
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pformat->u5.dwRGBAlphaBitMask = 0x0000000F;
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n");
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pformat->dwFlags = DDPF_RGB;
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pformat->u1.dwRGBBitCount = 8;
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