d3d10core: Implement d3d10_device_OMGetDepthStencilState().
This commit is contained in:
parent
a78fa40816
commit
e4df956f95
|
@ -572,8 +572,15 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
|
|||
static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
|
||||
ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
|
||||
{
|
||||
FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
|
||||
struct d3d10_device *device = impl_from_ID3D10Device(iface);
|
||||
|
||||
TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
|
||||
iface, depth_stencil_state, stencil_ref);
|
||||
|
||||
if ((*depth_stencil_state = device->depth_stencil_state
|
||||
? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
|
||||
ID3D10DepthStencilState_AddRef(*depth_stencil_state);
|
||||
*stencil_ref = device->stencil_ref;
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
|
||||
|
|
Loading…
Reference in New Issue