wined3d: Recognize the SM4 or opcode.
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@ -5241,6 +5241,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_NE */ NULL,
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/* WINED3DSIH_NOP */ shader_hw_nop,
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/* WINED3DSIH_NRM */ shader_hw_nrm,
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/* WINED3DSIH_OR */ NULL,
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/* WINED3DSIH_PHASE */ shader_hw_nop,
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/* WINED3DSIH_POW */ shader_hw_pow,
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/* WINED3DSIH_RCP */ shader_hw_scalar_op,
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@ -2319,6 +2319,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_IADD: op = "+"; break;
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case WINED3DSIH_ISHL: op = "<<"; break;
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case WINED3DSIH_MUL: op = "*"; break;
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case WINED3DSIH_OR: op = "|"; break;
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case WINED3DSIH_SUB: op = "-"; break;
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case WINED3DSIH_USHR: op = ">>"; break;
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case WINED3DSIH_XOR: op = "^"; break;
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@ -6777,6 +6778,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_NE */ shader_glsl_relop,
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/* WINED3DSIH_NOP */ shader_glsl_nop,
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/* WINED3DSIH_NRM */ shader_glsl_nrm,
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/* WINED3DSIH_OR */ shader_glsl_binop,
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/* WINED3DSIH_PHASE */ shader_glsl_nop,
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/* WINED3DSIH_POW */ shader_glsl_pow,
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/* WINED3DSIH_RCP */ shader_glsl_scalar_op,
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@ -111,6 +111,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_NE */ "ne",
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/* WINED3DSIH_NOP */ "nop",
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/* WINED3DSIH_NRM */ "nrm",
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/* WINED3DSIH_OR */ "or",
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/* WINED3DSIH_PHASE */ "phase",
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/* WINED3DSIH_POW */ "pow",
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/* WINED3DSIH_RCP */ "rcp",
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@ -112,6 +112,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_MOVC = 0x37,
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_NE = 0x39,
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WINED3D_SM4_OP_OR = 0x3c,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_RSQ = 0x44,
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@ -280,6 +281,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
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{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
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{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
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{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
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{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
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@ -514,6 +514,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_NE,
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WINED3DSIH_NOP,
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WINED3DSIH_NRM,
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WINED3DSIH_OR,
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WINED3DSIH_PHASE,
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WINED3DSIH_POW,
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WINED3DSIH_RCP,
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