gdi32: Make the top right corner the DC origin for RTL layouts.
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@ -296,6 +296,7 @@ static void construct_window_to_viewport(DC *dc, XFORM *xform)
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xform->eM22 = scaleY;
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xform->eDx = (double)dc->vportOrgX - scaleX * (double)dc->wndOrgX;
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xform->eDy = (double)dc->vportOrgY - scaleY * (double)dc->wndOrgY;
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if (dc->layout & LAYOUT_RTL) xform->eDx += dc->vis_rect.right - dc->vis_rect.left - 1;
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}
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/***********************************************************************
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@ -550,6 +551,7 @@ BOOL restore_dc_state( HDC hdc, INT level )
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if (dc->hMetaRgn) DeleteObject( dc->hMetaRgn );
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dc->hMetaRgn = 0;
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}
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DC_UpdateXforms( dc );
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CLIPPING_UpdateGCRegion( dc );
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SelectObject( hdc, dcs->hBitmap );
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