include: Flesh out d3dx10math.h a bit more.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -32,10 +32,65 @@ typedef enum _D3DX_CPU_OPTIMIZATION
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D3DX_SSE_OPTIMIZED
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} D3DX_CPU_OPTIMIZATION;
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typedef struct D3DXFLOAT16
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{
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#ifdef __cplusplus
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D3DXFLOAT16();
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D3DXFLOAT16(float f);
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D3DXFLOAT16(const D3DXFLOAT16 &f);
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operator float();
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BOOL operator==(const D3DXFLOAT16 &f) const;
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BOOL operator!=(const D3DXFLOAT16 &f) const;
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#endif
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WORD value;
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} D3DXFLOAT16, *LPD3DXFLOAT16;
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typedef struct D3DXCOLOR
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{
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#ifdef __cplusplus
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public:
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D3DXCOLOR(){};
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D3DXCOLOR(UINT color);
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D3DXCOLOR(const float *color);
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D3DXCOLOR(const D3DXFLOAT16 *color);
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D3DXCOLOR(float r, float g, float b, float a);
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operator UINT() const;
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operator float *();
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operator const float *() const;
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D3DXCOLOR & operator+=(const D3DXCOLOR &color);
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D3DXCOLOR & operator-=(const D3DXCOLOR &color);
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D3DXCOLOR & operator*=(float n);
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D3DXCOLOR & operator/=(float n);
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D3DXCOLOR operator+() const;
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D3DXCOLOR operator-() const;
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D3DXCOLOR operator+(const D3DXCOLOR &color) const;
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D3DXCOLOR operator-(const D3DXCOLOR &color) const;
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D3DXCOLOR operator*(float n) const;
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D3DXCOLOR operator/(float n) const;
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friend D3DXCOLOR operator*(float n, const D3DXCOLOR &color);
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BOOL operator==(const D3DXCOLOR &color) const;
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BOOL operator!=(const D3DXCOLOR &color) const;
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#endif
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float r, g, b, a;
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} D3DXCOLOR, *LPD3DXCOLOR;
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#ifdef __cplusplus
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extern "C" {
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#endif
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D3DXCOLOR *D3DXColorAdd(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
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D3DXCOLOR *D3DXColorLerp(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2, float s);
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D3DXCOLOR *D3DXColorModulate(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
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D3DXCOLOR *D3DXColorScale(D3DXCOLOR *out, D3DXCOLOR c, float s);
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D3DXCOLOR *D3DXColorSubtract(D3DXCOLOR *out, D3DXCOLOR c1, D3DXCOLOR c2);
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D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable);
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#ifdef __cplusplus
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