wined3d: Fix SetContainer.
Add/Release references to the container. Change the type of the container from IUnknown to IWineD3DBase.
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@ -725,7 +725,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
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/** Create and initialise the surface resource **/
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D3DCREATERESOURCEOBJECTINSTANCE(object,Surface,D3DRTYPE_SURFACE, Size)
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object->container = (IUnknown*) This;
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IWineD3DSurface_SetContainer((IWineD3DSurface *)object, (IWineD3DBase *)This);
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object->currentDesc.Width = Width;
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object->currentDesc.Height = Height;
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@ -888,7 +888,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, UINT Wid
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return hr;
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}
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IWineD3DSurface_SetContainer(object->surfaces[i], (IUnknown *)object);
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IWineD3DSurface_SetContainer(object->surfaces[i], (IWineD3DBase *)object);
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TRACE("Created surface level %d @ %p\n", i, object->surfaces[i]);
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/* calculate the next mipmap level */
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tmpW = max(1, tmpW >> 1);
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@ -958,7 +958,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface,
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(IWineD3DVolume **)&object->volumes[i], pSharedHandle);
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/* Set it's container to this object */
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IWineD3DVolume_SetContainer(object->volumes[i], (IUnknown *)object);
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IWineD3DVolume_SetContainer(object->volumes[i], (IWineD3DBase *)object);
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/* calcualte the next mipmap level */
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tmpW = max(1, tmpW >> 1);
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@ -1076,7 +1076,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT
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*ppCubeTexture = NULL;
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return hr;
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}
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IWineD3DSurface_SetContainer(object->surfaces[j][i], (IUnknown *)object);
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IWineD3DSurface_SetContainer(object->surfaces[j][i], (IWineD3DBase *)object);
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TRACE("Created surface level %d @ %p,\n", i, object->surfaces[j][i]);
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}
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tmpW = max(1, tmpW >> 1);
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@ -1402,7 +1402,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevice* ifac
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&object->frontBuffer,
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NULL /* pShared (always null)*/);
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if (object->frontBuffer != NULL)
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IWineD3DSurface_SetContainer(object->frontBuffer, (IUnknown *)object);
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IWineD3DSurface_SetContainer(object->frontBuffer, (IWineD3DBase *)object);
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TRACE("calling rendertarget CB\n");
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hr = D3DCB_CreateRenderTarget((IUnknown *) This->parent,
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object->presentParms.BackBufferWidth,
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@ -1414,7 +1414,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevice* ifac
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&object->backBuffer,
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NULL /* pShared (always null)*/);
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if (object->backBuffer != NULL)
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IWineD3DSurface_SetContainer(object->backBuffer, (IUnknown *)object);
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IWineD3DSurface_SetContainer(object->backBuffer, (IWineD3DBase *)object);
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/* Under directX swapchains share the depth stencil, so only create one depth-stencil */
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if (pPresentationParameters->EnableAutoDepthStencil) {
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@ -1430,7 +1430,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevice* ifac
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&This->depthStencilBuffer,
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NULL /* pShared (always null)*/ );
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if (This->depthStencilBuffer != NULL)
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IWineD3DSurface_SetContainer(This->depthStencilBuffer, (IUnknown *)iface);
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IWineD3DSurface_SetContainer(This->depthStencilBuffer, (IWineD3DBase *)iface);
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}
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/** TODO: A check on width, height and multisample types
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@ -1334,10 +1334,21 @@ extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, C
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IUnknown *container) {
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HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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TRACE("This %p, container %p\n", This, container);
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if (container) {
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IWineD3DBase_AddRef(container);
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}
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if (This->container) {
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IWineD3DBase_Release(This->container);
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}
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TRACE("Setting container to %p from %p\n", container, This->container);
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This->container = container;
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return D3D_OK;
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}
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@ -233,10 +233,21 @@ HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBO
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IUnknown* container){
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HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
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IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
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TRACE("This %p, container %p\n", This, container);
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if (container) {
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IWineD3DBase_AddRef(container);
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}
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if (This->container) {
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IWineD3DBase_Release(This->container);
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}
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TRACE("Setting container to %p from %p\n", container, This->container);
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This->container = container;
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return D3D_OK;
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}
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@ -747,7 +747,7 @@ typedef struct IWineD3DVolumeImpl
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/* WineD3DVolume Information */
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D3DVOLUME_DESC currentDesc;
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IUnknown *container;
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IWineD3DBase *container;
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UINT bytesPerPixel;
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BOOL lockable;
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@ -799,7 +799,7 @@ struct IWineD3DSurfaceImpl
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IWineD3DResourceClass resource;
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/* IWineD3DSurface fields */
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IUnknown *container;
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IWineD3DBase *container;
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WINED3DSURFACET_DESC currentDesc;
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UINT textureName;
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@ -1054,7 +1054,7 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
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STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
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STDMETHOD(LoadTexture)(THIS) PURE;
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STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
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STDMETHOD(SetContainer)(THIS_ IUnknown *container) PURE;
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STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
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STDMETHOD(SetPBufferState)(THIS_ BOOL inPBuffer, BOOL inTexture) PURE;
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STDMETHOD_(void,SetGlTextureDesc)(THIS_ UINT textureName, int target) PURE;
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STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
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@ -1128,7 +1128,7 @@ DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource)
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STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
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STDMETHOD(CleanDirtyBox)(THIS) PURE;
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STDMETHOD(LoadTexture)(THIS_ UINT gl_level) PURE;
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STDMETHOD(SetContainer)(THIS_ IUnknown *container) PURE;
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STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
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};
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#undef INTERFACE
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