From e43a185c173eb2705f077052d326a88cc5eef5fe Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 14 Nov 2011 21:11:43 +0100 Subject: [PATCH] wined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE typedef. --- dlls/wined3d/wined3d_private.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 460c911e69e..b8f3e84263f 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -348,13 +348,13 @@ enum wined3d_shader_src_modifier #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ #define WINED3DSP_WRITEMASK_ALL 0xf /* all */ -typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE +enum wined3d_shader_dst_modifier { WINED3DSPDM_NONE = 0, WINED3DSPDM_SATURATE = 1, WINED3DSPDM_PARTIALPRECISION = 2, WINED3DSPDM_MSAMPCENTROID = 4, -} WINED3DSHADER_PARAM_DSTMOD_TYPE; +}; /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ #define WINED3DSI_TEXLD_PROJECT 1